#Ear Camera

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dark briar
#
using UnityEngine;
using System.Collections;
public class EarCamera : MonoBehaviour
{

    public GameObject cam;
    private Transform player;

    void Start()
    {
        player = cam.transform;
    }

    void Update()
    {
        Vector3 v3 = player.position - transform.position;
        v3.y = 0.0f;
        transform.rotation = Quaternion.LookRotation(-v3);
    }
}
#
using UnityEngine;
using System.Collections;
public class EarCamera : MonoBehaviour
{

    public GameObject cam;
    private Transform player;

    void Start()
    {
        player = cam.transform;
    }

    void Update()
    {
        Vector3 v3 = player.position - transform.position;
        v3.y = 0.0f;
        transform.rotation = Quaternion.LookRotation(-v3);
    }
}