#Ear Camera
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using UnityEngine;
using System.Collections;
public class EarCamera : MonoBehaviour
{
public GameObject cam;
private Transform player;
void Start()
{
player = cam.transform;
}
void Update()
{
Vector3 v3 = player.position - transform.position;
v3.y = 0.0f;
transform.rotation = Quaternion.LookRotation(-v3);
}
}
using UnityEngine;
using System.Collections;
public class EarCamera : MonoBehaviour
{
public GameObject cam;
private Transform player;
void Start()
{
player = cam.transform;
}
void Update()
{
Vector3 v3 = player.position - transform.position;
v3.y = 0.0f;
transform.rotation = Quaternion.LookRotation(-v3);
}
}