Hey there!
I am currently working on a game where the terrain will be generated procedurally. I am using HDRP for my project.
Currently I am generating the terrain by defining each vertices x, y and z position. This is based on noise, generated by a c# script.
Now I want the terrains material to interact with the noise generated by the c# script.
Is there a way to somehow pass the noise to the shader-graph material?