#Controlling terrain height and material with noise generated with cs?

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lyric peak
#

Hey there!

I am currently working on a game where the terrain will be generated procedurally. I am using HDRP for my project.

Currently I am generating the terrain by defining each vertices x, y and z position. This is based on noise, generated by a c# script.

Now I want the terrains material to interact with the noise generated by the c# script.

Is there a way to somehow pass the noise to the shader-graph material?