#1.0 Baker API replacement questions

1 messages · Page 1 of 1 (latest)

vivid tapir
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For 1.0 Baker, wat's the conversionSystem.GetEntities() replacement? Basically it's API that can directly get entity from MonoBehaviour of child game object

patent mountain
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GetEntity() i think is a general purpose for getting entities now

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i'm not sure if there is a full GetEntities replacement - just get a GetComponentInChildren<Transform> maybe? then iterate/GetEntity now

night python
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Get entity is full replacement

stone latch
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How can I make sure my BakingSystems run after my Bakers<> ?