#I noticed that the author of the

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tight haven
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isn't the latter settable?

kind thunder
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Yes, my bad. In the original com.unity.physics code readonly was used.

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I corrected the example code.

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GitHub

[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizab...

GitHub

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats - unity-deterministic-physics/Motion.cs at master · Kimbatt/unity-deterministic-physics

tight haven
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i guess the other difference is you get a new instance of the object every time with the arrow