#ahhh why have state World Unmanaged then
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In cases where you want the unmanaged world from a managed world.
world.Unmanaged is the important thing that works. But correct that it doesn't specifically make sense from the point of view of a systemState cause you can directly get both in that specific context.
yeah exactly
but there are many cases where you're dealing with world code, where you want to get the unmanaged version