#That makes sense logically but I have no
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you already have a reference to the audiosoruce in line 34 of the AudioManager
check the documentation page for how you can find out if its already playing
https://docs.unity3d.com/ScriptReference/AudioSource.html
Thank you Malzbier
So I am seeing how that works within their example, but I am a bit confused with its use in my case..
would I need to make a bool like.. runToggle
and other bools for future sound effects.. because if I just have a single toggle I think it will kill all of the audio
https://hatebin.com/pobiraqjqq