#flashing material's color
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
how can I flash (fade in, fade out) a material's color? something like:
while (mat.GetColor("_BaseColor") != Color.white)
{
// TODO: Lerping
mat.SetColor("_BaseColor", Color.white)
}
while (mat.GetColor("_BaseColor") != originalColor)
{
// TODO: Lerping
mat.SetColor("_BaseColor", originalColor)
}
...
doing this as a "pickupable" indicator, so it's more obvious
there are multiple materials by the way
bump?