#Mesh Batching
1 messages · Page 1 of 1 (latest)
Most likely the sorting order?
how do i control sort order?
i tried changing the priority order but it also does not help when it renders meshes
does not solve it.. here you can see the first and third meshes render queue is 2450 while the one between them the second one is set to 2000
render queue does work when it comes to rendering materials, but apparently not when it comes to mesh rendering
I can’t really tell from this image
im not sure how to show it as it does not show material render queue in frame debugger
first mesh
Second mesh
thirs mesh
on the right side you can see the material of the selected mesh
and it displays their render queue
Since it say depth pass is it rendering shadow?
so.. if i were to disable meshes from receiving shadows, then it would all batch normally?
No I think you are looking at the part that it draws shadow
Is it?
it says that it draws meshes
It is shadowcaster
Look at the ‘Pass’
So it’s the part that draws shadow
Not the mesh itself
The shadow that the mesh makes
um alright, so i cannot batch shadows?
shadow casting*
in that case this issue happens not only in shadow casting, but also here
there are only 4 different meshes name the same way default_LOD
but they are both batched and separated between themselves
That one is probably can be solved with render queue