#Issues with camera movement in WebGL
1 messages · Page 1 of 1 (latest)
`cameraEulerAngle = cameraEulerAngle + new Vector3(mouseDelta.y * -1, 0, 0);
cameraEulerAngle = new Vector3(Mathf.Clamp(cameraEulerAngle.x, -85f, 85f), 0f, Mathf.Lerp(cameraEulerAngle.z, mouseDelta.x, Time.deltaTime * 8));`
This code is for the camera itself. ^^
transform.Rotate(new Vector3(0, Input.GetAxis("Mouse X"), 0));
This code is for the players pivot ^^