#Issues with camera movement in WebGL

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desert oriole
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`cameraEulerAngle = cameraEulerAngle + new Vector3(mouseDelta.y * -1, 0, 0);

cameraEulerAngle = new Vector3(Mathf.Clamp(cameraEulerAngle.x, -85f, 85f), 0f, Mathf.Lerp(cameraEulerAngle.z, mouseDelta.x, Time.deltaTime * 8));`

This code is for the camera itself. ^^

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transform.Rotate(new Vector3(0, Input.GetAxis("Mouse X"), 0));

This code is for the players pivot ^^