So, I've been searching how to use this, but it just can't seem to work as I want to, for context this is the part of the code with it :
private List<Collider2D> colliderList;
private ContactFilter2D enemyLayer;
private void Awake() {
areaAttack = GetComponent<CircleCollider2D>();
colliderList = new List<Collider2D>();
enemyLayer.SetLayerMask(LayerMask.NameToLayer("Enemies"));
}
private void LookForTarget() {
closestDistance = Mathf.Infinity;
Physics2D.OverlapCircle(transform.position, areaAttack.radius * 1.5f, enemyLayer, colliderList);
So a "ContactFilter" is needed in the "OverlapCircle" method, and yeah that's nice cause I need to get only colliders on the "Enemies" layer from it, so as I understood from the unity docs, I set things up for the filter enemyLayer.SetLayerMask(LayerMask.NameToLayer("Enemies")); but it just don't give me any results, and I don't understand why, the only way that I got results was when doing the "OverlapCircle" but with "enemyLayer.NoFilter()", and well yeah, it works and gave me every colliders haha without applying any filter...
So yeah I could somewhat use this method like that, and do the rest myself, but it would really help me if I can filter only collider from one layer (Enemies in my case)