#its hard to decide cause i want it sorta
1 messages · Page 1 of 1 (latest)
ah okay sorry lol
but yeah as i was saying its very weird cause ive played games that could do this in the past
you can just keep it widescreen
but the render texture resolution has to make sense
this is how it looks now
which is prfect
but i need it to stretch to the edges, unless its going to do that anyway?
wdym stretch edges?
so you see how its square?
is the UI image for the RT set to stretch?
i want it to hit the edges of my screen if i was to fullscreen it
double click Game View tab or Shift+Space
yeah
yea
its like a box
i want the box to stay the same, but the bits coloured in purple, i want to be visible
so the stretch wont happen
but the res will stay the same
like if there was a way to stretch the perspective, i think that would work?
so i dont know if its a resolution issue now?
i think it might be a perspective issue
um yeah ur using a squared ratio
what do u expect
use a widescreen one then if you wanna fill it
you mean as the camera perspective?
i think thats like that cause of the high ass res, i can try lower that
im trying to extend the camera perspective horizontally
i think that might be the fix
i got my res absolutely perfect for what i want
hi
yea
so
this is how i want it to look
and it was working fine for a few seconds
now it look slike this
im just so confused
cause i started the game up and it stopped working
u need to match the 512 * 256 resolution then
or inside the canvas
u gotta play around with those main 3
Canvas Size, Game View preview size
and your RT res
i mean the ratio thing worked
so does that mean if i double the ratio itll work the same
so 1024 x 512?
it should
it was working for another split second then it just stretched
it stretched when?
playmode?
ok
ah okay mb
i have some more issues now
im trying to follow this tutorial on how to add a jump
but whenever i click play now after setting my ground check and ground mask, my guy just zooms off into space
@twilit rampart sorry to tag, idk if you get notifs for in here, so its just in case
yeah no pinging is kinda in the #854851968446365696
are u following the tutorial exactly ?
watch it a couple times to be sure everything is the same
yeah ive gone through it a few times
i can send my code here?
use something like pastebin
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
thats the entirety of my code
did u set the layers correctly
whats the tutorial
whats the player doing, screenshot it
This video demonstrates how to create gravity and a a jump action into a 3rd person character in Unity.
thats the tutorial
he just floats into the sky
screenshot inspector for player
i fixed it
gravity is meant to be negative
it didnt auto change when i changed it in vsc
one quick thing thats slightly bugging me too
why are u using VScode instead of community 2022
why is my character ever so slightly hovering above the ground?
i guess just cause i used vsc longer?
idk maybe offset between model and character controller collider
did you even configure it for unity with proper error highlighting ?
i just installed it and installed the c# things so i assumed it just worked
nahhh . u need to do a bunch of things
https://youtu.be/kXgyfbLpFFU
Required Files in Order used In Video:
https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-6.0.302-windows-x64-installer
https://dotnet.microsoft.com/download/dotnet-framework/net471
https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2022
https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csh...