#DrawMeshInstancedIndirect could be even

1 messages · Page 1 of 1 (latest)

daring shell
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Graphics.RenderMeshIndirect looks like the new way to do that

lone quarry
daring shell
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you know the difference between those 2 ?

lone quarry
# daring shell you know the difference between those 2 ?

There doesnt seem to be any big differences atleast. It seems like unity have just renamed all the Draw... functions and simplified them a bit (+added support for some newer features like motion vectors). You can do all the same things with the new Render... functions, the function declaration forms may have changed a bit but the idea is the same

daring shell
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Seems to be worth it, I'll switch to Draw*

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thanks

lone quarry