#DrawMeshInstancedIndirect could be even
1 messages · Page 1 of 1 (latest)
Yep, that seems to be the equivalent on newer unity versions
you know the difference between those 2 ?
There doesnt seem to be any big differences atleast. It seems like unity have just renamed all the Draw... functions and simplified them a bit (+added support for some newer features like motion vectors). You can do all the same things with the new Render... functions, the function declaration forms may have changed a bit but the idea is the same
Wait no, Draw* functions are the obsolete ones, the new functions (Render*) should do the same