#2D VFX on WebGL Build Not Rendered on Chrome Mobile Browser

1 messages · Page 1 of 1 (latest)

sterile dew
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The VFX is prefab with a 2D material sheet used for Texture Sheet Animation field. It also uses Emission, Shape, and Render fields.

sterile dew
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Could the shader be the problem? The effect was using Legacy Shaders/Particles/Alpha Blended.

bitter ermine
sly nexus
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I had this issue with some particle systems before. They worked in PC builds but not in WebGL. Turns out the problem was with Custom Vertex Streams being set up wrong. I don't recall exactly what I did, but you could send a screenshot of the Render module and the material

Are you using billboards or meshes for the Render Mode?

Also have you tried changing the material to use the 'Particles/Standard Unlit' shader?