#an easier way sound interresting ๐Ÿ˜‰

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spice crescent
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Our 2D sprites are designed to have realistic shadows in the 3D world, from any direction of camera or light source. That means showing the right sprite of shadow, as well as the basic capability to receive and cast shadows from other objects as if it the sprite had 3D volume. The behaviour is pretty tricky to achieve, which is the main reason p...

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sudden ember
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sprite look like very volumetric too

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like voxel

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illusion was perfect

spice crescent
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Thanks! Most games either get flat shadows from some directions (light from the sides) or get the wrong frame on the shadow, because shadows don't necessarily have the same frame as the sprite

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can appear from other angles

sudden ember
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it is really successful , did you know the gzdoom project ??

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https://www.youtube.com/watch?v=CxF1-eKNBpk&ab_channel=sandwedge
but sorry i can't explain how they perform this transformation

Links & Chapters below! This is a showcase of a new Voxel Doom 1 mod for GZDoom 4.8.2 (latest), released by Cheello with help from Nash. Voxels are 3D pixels, meaning they can mimic the original sprites quite well, while also adding depth to them. This mod obviously took a ton of work, especially in re-interpreting what sprites might look like...

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spice crescent
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It looks awesome!