#an easier way sound interresting ๐
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it looks like this: https://www.youtube.com/watch?v=D4-bQOd8Fno
Our 2D sprites are designed to have realistic shadows in the 3D world, from any direction of camera or light source. That means showing the right sprite of shadow, as well as the basic capability to receive and cast shadows from other objects as if it the sprite had 3D volume. The behaviour is pretty tricky to achieve, which is the main reason p...
Most 2.5D games avoid point lights because of inconsistencies in shadows from different angles. When done properly, however, they give a nice sense of depth to sprites. What do you think of those effects?
Thanks! Most games either get flat shadows from some directions (light from the sides) or get the wrong frame on the shadow, because shadows don't necessarily have the same frame as the sprite
can appear from other angles
it is really successful , did you know the gzdoom project ??
https://www.youtube.com/watch?v=CxF1-eKNBpk&ab_channel=sandwedge
but sorry i can't explain how they perform this transformation
Links & Chapters below! This is a showcase of a new Voxel Doom 1 mod for GZDoom 4.8.2 (latest), released by Cheello with help from Nash. Voxels are 3D pixels, meaning they can mimic the original sprites quite well, while also adding depth to them. This mod obviously took a ton of work, especially in re-interpreting what sprites might look like...
It looks awesome!