#Why is the manual so confusing
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Try this reddit post. I was reading about this yesterday, and this kinda made more sense: https://www.reddit.com/r/Unity3D/comments/mdm2dy/unity_input_system_noob_question/
ty
And if you want to learn about delegates, this is pretty good: https://www.tutorialsteacher.com/csharp/csharp-delegates
I just watched this
Events are great for crossing boundary lines in your application or game without coupling components together. Objects can subscribe to an event and be notified whenever the publisher performs a specific action.
Delegates are the building blocks of events, so listen closely and you'll learn all about them!
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It makes a little bit more sense
But I need more experience using them to actually understand them