#Unity Domain Reload (Should I do it or no?)
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It's not bad, but you have to be aware of what it implies.
For example, static fields and events will not reset.
So as long as you're managing that, it's great. Super fast play times.
okay so if I'm making a super simple project i won't be using events
what do you mean by static fields?
like fields I've set in the editor and won't be changed?
oh nvm i read the docs
Static variables essentially. They'll keep their last values, so make sure you give them a start value at runtime.
gotcha