Hi! i'm following a tutorial to implement gamepad inputs but i'm struggling to implement this part:
controls.Player.Fire.performed += ctx => fireWisp = true;
controls.Player.Fire.canceled += ctx => fireWisp = false;
controls.Player.Aim.performed += ctx => aim = ctx.ReadValue<Vector2>();
controls.Player.Aim.canceled += ctx => aim = Vector2.zero;```
fireWisp doesnt seem to toggle into true while the Fire button is being pressed