#Error, Please Help

1 messages · Page 1 of 1 (latest)

hardy belfry
#

`public class PlayerMovement : MonoBehaviour

{

CharacterController characterController;

public float jumpSpeed = 8.0f;

public float gravity = 20.0f;

public float speed = 9.0f;

private Vector3 moveDirection = Vector3.zero;

private void Start()

{

    characterController = GetComponent<CharacterController>();

}

void Update()

{

    var horizontal = Input.GetAxis("Horizontal");

    var vertical = Input.GetAxis("Vertical");

    transform.Translate(new Vector3(horizontal, 0, vertical) * (speed * Time.deltaTime));

    if (characterController.isGrounded)

    {

        moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical"));

        moveDirection = speed;

        if (Input.GetButton("Jump"))

        {

            moveDirection.y = jumpSpeed;

        }

    }

    moveDirection.y -= gravity global::System.Object deltaTime = Time.deltaTime;

    characterController.Move(moveDirection * Time.deltaTime);

}

}
`

#

the moveDirection.y -= gravity global::System.Object deltaTime = Time.deltaTime; Is getting an error from unity, but not from visual studios 😦