#Falling trees, creating rigid body on code

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finite seal
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I am trying to make trees that I can shoot. After the tree takes a hit it creates a rigidbody, and the rigidbody takes random torque, making it sometimes fall and other times not.

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the problem is, that after the tree takes the fist hit and creates rigid body for itself, it fails to register anymore hits

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well the rigidbody is being hit, but the trees script and original collider are not working anymore

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this causes that the tree has to fall from the first hit, but if it stays standing it refuses to fall anymore, because the hits dont reach the script anymore

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if i make a rigidbody in code, does it automatically make a new collider that is blocking the old one?

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because it is a tree, the prefab has the pivoting point as parent, and as child object there are the graphics, collider and the script that takes in the damage and causes torque

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it would look stupid if the pivoting point was in the middle of the tree, when torque was applied

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and on script i had to add the rigid body to the parent, because otherwise it started glitching quite badly