💻┃code-beginner
So, just started working with unity like
Creating particles on a specific surface when a raycast passes through
Resetting animation
Unity Playground Ghost References
lmao, i'm not the best at writing neat
So I am importing 2dgamekit into my
is one of these part of the scene
can someone help me with this? I have no
Controller states
it seem as my script is running properly
ArgumentNullException
Debug.Log not Working
Unity Inexplicably Crashing
oh, i'll dowload it then
How to implement it?
make a thread I'll explain it
so i have to say Bar1=getcomponent<Bar1
so i have to get the script from the
Alright, sorry. My problem is that when
Help with OnTrigger method, not being able to make work for the minions
Infinite spawn issue
InventoryManager.cs
Start a thread and I'll explain if you
Help, spawned cavas UI text not visible.
How to fix that?
Zoom-in Problem
Help me with colliders
BoxCast
Callbacks and delegates
Collisions
Text is a legacy type of component you
My ground detection detects walls
Projectile is floating instead of moving forward
Could you be able to dm me or to create
Use the thread
might be because the cylinders are being
can someone help me with this, im
[not solved but going around the problem instead of solving] does anyone have any idea why my legacy
is there a way to put a really short
Freddy thread
make a thread real quick
SOLVED
Best way of having instant acceleration on a player movement script for 3D.
@Fen Ants crawling around droping
NullReferenceException: Object reference
i did and it shoots okay when i shoot
I just took a look over Google and I
use of gameObject in MonoBehaviour script leads to NullReferenceException
if you just want the desired Z rotation
Animation rotating