@minor sluice @amber flicker @tight blade @coarse turtle
First test of my garbage now that it's working, haha. It works surprisingly well... I'm not sure why that is. For example, in the video I didn't move the world 20km upwards as well, but I tried a test like that and it worked the same - it was exactly the same. Shouldn't the physics world be "bouncing" the character around a bit, affecting the camera? There must be some rendering going on relative to the camera or something compensating? I'm just surprised it's working this well and wondering what I did wrong/what's going on, haha.


