OK, outlines aren't necessarily easy. But sometimes you can use code if allowed from online sources, or buy assets. It's a lot to describe in a discord. Here's one often-cited article that can do edge detection:
https://roystan.net/articles/outline-shader.html
The other way is to "just" do the outside. The way that's done is with multiple passes, rather than post-processing. You draw the object normally, then in a 2nd pass, you draw it only in the outline color, but you clip to the depth buffer or a stencil, and you draw it slightly BIGGER in screen space. Often that's adjustable to give you some adjustable size for the outline.
Either way, it isn't always considered "simple". Probably why Unity doesn't include a standard one for generic purposes.
You can look at their outline shader source if you wish too...they have built-in editor source shader code you can download from their archive.
Sorry, I hate to make this sound too hard...google around a bit...but it often isn't easy either depending on what you want.
Unity's Toon shaders have outline capability though, IIRC.