#event offline time carries over to next event

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obsidian sun
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method (unsure if all of this is required tho):

  • be offline for some time in previous event
  • when first opening the next event, exit when semblance starts talking (this skips the cutscene)
  • reopen the game and autoclick/buy as much as you can before the offline time is calculated
  • when the offline popup shows up, it will calculate based on what you bought during the period before the offline popup

note: the calculation seems to be double what it should be? i had a 4x boost and at 4/s over 20 hrs and 25 mins i shouldve made 294,000 (double being 588,000 + some seconds)

crisp eagle
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hummm

obsidian sun
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for the sake of clarity here are the calculations about the rate

obsidian sun
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ik this thread hasnt been seen yet but some more info since i forgot to add it and i think i have a rough idea of how to solve it anyway:
since when going from the semblance cutscene to the event takes longer/has more lag, the offline calculation can be done before the player loads in, but when you skip this the offline calculation is done "later" than when it shouldve been, letting the player buy things and such, going over the log file the player isnt assigned a division yet, so just adding a part in the division assigner to cancel offline time would solve this (devs can do whatever they want tho)

floral gorge
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you gain 2x more offline if you have a boost activated (2x or 4x)