#Reality engine alternate modes multipliers

1 messages · Page 1 of 1 (latest)

bold epoch
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I'd like to confirm something. I know that the alternate game modes provide multipliers for the main simulation yield, and on the reality engine we have nodes that multiply these multipliers by factors of 10.
When checking my stats window, I've noticed that even tho I've have bought some of the nodes that give me those 10x multipliers, my game probably isn't accounting them correctly. For example, in this screenshot, I've reached the last node of the Beyond multiplier and I only have a x10 multiplier on my Beyond level. The other ones that I haven't bought the last nodes, I only have a x1 multiplier as if I didn't had any at all. This screenshot is old, at the moment I have bought all of these multiplier nodes and I have only a x10 multiplier on all of them, shouldn't it actually be a x1000 multiplier when you have all 3 nodes?
I don't know if this is related, but I've moved from Android to iOS last month, I've used cloud saving to transfer my game.

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Here’s a SS of the current situation, I have all the nodes and the multipliers are at x10

pliant zealot
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This confuses a lot of people, dw

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It actually isn't a bug, the multiplier starts at 0.01x and increases to 0.1x, 1x, and 10x with each of the upgrades