I think that there might tuning issues with some of the costs in the new music event. As can be seen from the screen shots, I still have 10 more Instruments to collect. And from the other screen shot, those 10 Instruments are going to cost me 332 Qa of Note resources. However, my note production is around 4.6 T/s, with 4.5 T/s of that coming from the Theory generators, of which I already have 130. The issue is that I have researched every single improvement for Note generators. So the only way to increase my Note production is to purchase more generators. But if you look at the screen shot, you can see that the only generator that can make any kind of noticeable increase in the Note generation are the Theory generators. But purchasing 10 of those will cost me 157 Qa for an increase in production of less than 10%. This amount is more than half of the amount needed just to complete the Instruments task. At the current production rate, it will take around 21 hours of continuous running to complete. While this is not a problem in and of itself, there are two other objectives after the collect Instruments task, so at the very least, the ordering of the objectives is off.
#Possible cost tuning needed in music event
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