#Pollen simulation not applying multipliers correctly to bees

1 messages · Page 1 of 1 (latest)

main cairn
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I've started building my spreadsheet for this exploration, and I noticed that the multipliers applied to bees are literally %100 lower than they should be.

For example, when you first buy Wasteful Wind, you expect bees to triple in output ("200% more efficient") but it only doubles.

An even more annoying example is Flight, that is meant to be a "100%" increase in bees output but ends up being no multiplier at all. Bee output doesn't change at all buying this upgrade!

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Same goes for The Hungry Beetle, applying a 20x multiplier, instead of the expected 21x.

upper warren
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Wait... then Self-Control halves the production of primitive flowers?

main cairn
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no this appears to only apply to bees

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the flower upgrades so far have been applied correctly.

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I'm about to test if vegetarian Wasp does the same thing

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Confirmed, Vegetarian Wasp only multiplied bee output by 4 instead of 5

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Note the 'm1' column where research multipliers are tallied only says '160' here...

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(4x20x1x2) but if it was applied the same way every other upgrade in the game is, I would expect this to be 5x21x2x3 or 630 -- stupid discord formatting

main cairn
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The same bug applies to the 'johnston's organ' upgrade for primitive bees.

bronze lily
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bumping this up because it seems important

frail carbonBOT
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This has been added to our bug tracking system as the issue CELL-1097. As we resolve that issue, updates will be posted back here.

drifting thorn
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I don't think this issue is isolated to the Pollen event - I need to start tracking numbers, but I think Extinction and Tea both have issues as well.

main cairn
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Extinction doesn't feature this type of generator and so far has not been affected by it.

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(I've been checking)