#Idea count resets to 0 upon loading into primary simulation
1 messages · Page 1 of 1 (latest)
Ok, is the entire main simulation's production bugged? I think I have something very similar expect it's metabits and the low cap is 37.30 T (I had a lot more before updating)
which version is this on ?
cc @ember socket as well
I think 17.71, although I know apple sometimes hides things from me
You can see the version number in the bottom of the game when you open the hamburger menu
and could you post a video of it as well if possible ?
in a bit I might be able to
it is confirmed to be 17.71
17_92 (Android)
Are you also getting your idea count to be reset ? could you be more specific or make a seperate bug report for this issue ?
Do you have a video of this bug by any chance ?
No, just the metabits. I can gain metabits while I have the game open, but as soon as the game restarts they reset to 37.30 T. As far as I know, entropy and ideas don't have the same behavior, and fossils and stardust don't have this bug. I don't really care, but I thought it worth reporting.
this also occurs on the steam version of the game for me, this time it's version 17_74 (will upload video after I get around the file limit)
You should be able to upload videos upto 100mb in this server, if its a larger video you can try using https://8mb.video to compress them
got it here
can confirm the bug with Ideas resetting to 0 on loading Primary sim. Windows (Steam) version 17_74.
The devs are working on fixing this bug, If possible I would also like to know all of your metabit count and the amount of ideas you produce per second
my metabit count is just over 10 Qa (10 Qa + 191B) and my idea generation rate is 64.9057Tdc/s (no 2x boost)
1.28Qa metabits (21.1M/s), 74.37Tdc/s ideas rate
Current production:
Thats helpful, thanks
your total metabit count is 38 trillion right ?
It was, I think if I reload the game it will be 37.30 trillion
This was production immediately after opening the game
So it decreased again
Goofy ahh bug
I'm having this bug as well
Should be fixed both in beta and the next prod version 18.12