#sandbox multipliers do not work
5 messages · Page 1 of 1 (latest)
additional context: this blueprint does not use a foundation module, so the health thing seems to be based on the base health only
Okay this is a really strange issue. The modifier count seems correct (I tested with and without a foundation module). I am going to print out their effect to see what actually causes this.
very interesting
Aaaaah, found it.
The setup logic of the tower sets its base health to 0 in case MaxHealth after setting up modules is above 0. (Because foundation modules add health, otherwise you could multiply all of them together).
In this scenario it is above 0 because the sandbox mode had a safeguard that change the multiplication chain from 0 to 1 in case the health at the end of the pipeline is 0. That means the tower thought "oh, 1e10 hp? k, base hp is 0" which nullifies the town stats