#sandbox multipliers do not work

5 messages · Page 1 of 1 (latest)

limpid torrent
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The first post here is a sandbox run with the given multipliers, the second is without the given multipliers

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additional context: this blueprint does not use a foundation module, so the health thing seems to be based on the base health only

thick torrent
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Okay this is a really strange issue. The modifier count seems correct (I tested with and without a foundation module). I am going to print out their effect to see what actually causes this.

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very interesting

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Aaaaah, found it.
The setup logic of the tower sets its base health to 0 in case MaxHealth after setting up modules is above 0. (Because foundation modules add health, otherwise you could multiply all of them together).
In this scenario it is above 0 because the sandbox mode had a safeguard that change the multiplication chain from 0 to 1 in case the health at the end of the pipeline is 0. That means the tower thought "oh, 1e10 hp? k, base hp is 0" which nullifies the town stats