#Module text doesn't update if you change the language mid-round.

9 messages · Page 1 of 1 (latest)

hot patrol
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Their descriptions do when you hover over them.
Restarting the round fixes the issue.

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(Here's what the module names actually are in the localization where the description is correct.)

tawdry quest
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Wait, is this chaos localization? xD

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Ah, I just saw the screenshot and almost got a heart attack thinking "omg, what the heck went wrong with the build, why are all keys messed up?" xD

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Fixed for the next build 👍

hot patrol
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And the ones in Blueprint are updated, but others aren't.

tawdry quest
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yeah, the workshop ones are going to be tricky, they are lazy loaded and cached so that the ui does not freeze when the workshop opens for the first time. I have to check outisde of the component if the language has changed and then trigger a full refresh for all of them

dreamy brook
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I mean it could also just not let you change localization if you're not on the main menu or something like that