#Module text doesn't update if you change the language mid-round.
9 messages · Page 1 of 1 (latest)
(Here's what the module names actually are in the localization where the description is correct.)
Wait, is this chaos localization? xD
Ah, I just saw the screenshot and almost got a heart attack thinking "omg, what the heck went wrong with the build, why are all keys messed up?" xD
Fixed for the next build 👍
Same thing happens in Workshop if you don't reload the Town.
And the ones in Blueprint are updated, but others aren't.
yeah, the workshop ones are going to be tricky, they are lazy loaded and cached so that the ui does not freeze when the workshop opens for the first time. I have to check outisde of the component if the language has changed and then trigger a full refresh for all of them
I mean it could also just not let you change localization if you're not on the main menu or something like that