#Glacier Spikes refuse to work/deal damage
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Attach the log, maybe.
here's the log
i was about to
Okay so there is definitely an exception related to attribute indices. Could you post the blueprint you were using?
#1227586381929386036 blue, from what I can tell.
its 3VjLj9tEGP9XVjlwqqx4d6Gw7pZ2lyIh0VJ1e0GkSGP7G2eU8Yw1jzxUVeIAx96QEBzLsacekODAJfnHmIedOI6TjZfulkUree3P3+P3PedzXvZiqqEQhCnZOzn4rvdoqgTkcHBPGqKC0/DuZ/cjYCCyWRAjSZJIFkBpkHBOCcvKJwFYgBxWjJjySaRICoG9mRZBzJmWkRpCAFNItCJjiDDXLEWKcBYQhgkjalZqyyhKCIhAFmQEMkoBA5MQxJpOkBhFGcEq0MzoEBKimIKUBkkgR7NoxEg2VEHBJyAiOSRA0wClY8QSSKOEMytiDXoGA5lIZV8GKJbBBClDBDa0lByYCpAWKIJpYiiZ8cXqjiwtyDmTnDP/kIoZMxgiJHIubCgIM9aWYiVSRFckBloJQ2gASI13TpMc2jA0HoFCogRJbJxqglvIVt+OV96XBhGRtZh4npjyZNTOz5DSAkp45UONpaR4BZuvHUIk1LBU0LBuH73o6q7O7u/rgWgSrAFM1o2ukrHOWCp17DESwpaf99mXJBZcKsbHqESy0pNxnlGwJWwayWjrvbhz0JOJIIXvqJc9lNgi9+01YBnKISiQltAzjAPd74dHme0bkpTNAXLGkkFsytXiU5alfzwQz03HjYg6OafG00q2jxuyG3L2GleyjwRaSkIlmXHFCW4IHg5i97+/cYWE5wUSRLrGddzhp86rnKfahML6O7YRSWHaBifsN3usFfTh6ekGpnZEfefTMhJS8aLV7mE53B5+dXJmkvUYEdYpjlsV4Hoo20CHLdD3TgS+tkR8Uk1vWXA7Ycu5dEPpOF5F81sDg0+6J2S7iutNiavia0vLkU+LZKj4Bn8BUhE2u/mcPNWioFdoku0qrp6Ty4GHK6vPIO2Oeoc8ZJTHiNpkBhLUhji+4FiZzQQe87Sp3DsU7ii1vdD1qwFemXKnTKzTDJQ5V0LDaJ6NYEqWZ43lIHmhqQR/9rgaZDARdvFyCpihmFe9yt0CJSOUOdIyHJZuDquzypYSGl7dOWgcay559SKXxhnRfhrhxkK3PAfDKhQTRJRmilBPrjVUyrVZ+AaqoGhmjuhpazH0D+83++JoW1/Mf5j/GDxcQtjTh/C4bVP9oI7A4vXidTdHcH1d/kDg52/mPzv9KD/rBF6sfQbcOPrjjxZ/jAb4vFvA6x8r6y18ef/WG9ZuHxfOhty3bzEyijYb9/LJ+vH60lMzu//82q3DJM1PWJ+Z1iGrniNhHPny6cW+DVG/fv/givP2a5RdoHHZHdilWLP17b1DxTl5RfL2udhScfPf5r8u//76fGnzrrItW1WbQUNWUh2Xjd2T7D0ZEms/Gty8G9eZo9MBW/wy/71Y/H304LYnqPwd5/+VoGfzP50ymP+0eLt4d37rs3QL2sgN/TVYFnTKJ+x9gdrzg2iv46F+/S9HtXvt7+PxE98Qwvtr+l8hof7tdtLlk8KvJi9e/QM=
i added the ai also incase idk
Fixed it. I have no idea at which point this changed but using Unit.Owner inside a buff script apparently is not assigned anymore. Buffs only have a Source and a Target while Owner usually refers to the owner of a module
yayyy it's me again
Unless these were casted by enemies...?
If they are cast by enemies they should only damage the tower if they touch it
we are back again
with the glacier spikes
wave 10 0 damage
once again
lemme pull out logs while at it
here we go
the bp is still same blue this time with higher module lvls
what do wards have to do with this?
does the bp use them?
idk what ward modules are so i cant say
if you are talking about shock ward then no
ok, so it's just an optimisation then
btw i tested it at all regdiffs all of the results are same
0 damage across the board
I'm not sure if this being water damage means that I'm unable to repro or if I'm maybe just missing something
yea yours deals damage
mine doesnt show any water type outgoing damage from the tower
mine only shows light barrier damage
(also idk if its relevant but i dealt e200 damage with water before it broke)
i sent a screenshot if it somewhere if i'm not mistaken
yea i found it
Hehey, so I managed to reproduce this thingy and... the game can sometimes just delete the fact that this model triggered.
Now the question is does this happen before damage is handled or after, but since it passes so many checks, I take it that the damage is handled after the slow and attack speed affects are dealt with. So the reason this happens is because, from what I've been able to understand, that the game just no longer knows that module exists for that processing run
well thats interesting
fireball said that restarting the game may fix it
but that doesn't seem to be working
I mean, I have no clue why it happens, glacier spikes have been handled 4 more times (I'm on the 4th one) since I first got it to trigger
And since there's no other Fatal other than the initial one, those other 3 haven't had this bug
Aha. This is triggered on restart.
All other glacier spikes instances appear to be unaffected, just the first one after a restart. Not when first entering the game tho