#Quince - QD based Inf pusher

34 messages · Page 1 of 1 (latest)

lilac badger
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This bp makes Quantum Defense actually useful allowing us to be immortal on every* region/diff while killing off enemies with W.I.N.C.E. This is far from the fastest pushing bp, but it is very stable and easy to set up.
The tech is explained below.
NOTE: This bp requires inf enemies to copy specific modules meaning it only works on inf 10M and above

BP:
Rc5RDsIgDMbxqxgOwAHkFD4bH7pSsBHLhLKFGO/uMFt8/CfN7+vbTKnRXFi0mvPpai6NBcmF3MSDchbLElhYu6t3puT/TUIldjtBZTyiEHZMLNEVColQ7frzPAWSSvbVQLQ9HWZZqNThz3mlcuDgF9juvYs5x0RjbPtvCKAK+NjX9mjCQ4Fkbp8v

AI (can be skipped and done manually):
jVJNr9sgEPwrVa69AJYPrdSD/RQ7QalVEwUMVQ8BopAELCv+SJyq/73rp7yquXkPHGBmd4ad34vWXE9N1y6+fvq5eMsyrIM/q11Gk2MChWspsN+E2NuIDlbEl1R0/rCNr8l7oekoFck6tY0v+6pwMtwBz0dZurMm8cPmWW+TcqUDx3ZFnU7TZ0/WGJKddL7rVUXdW14Mui6QFDFKE3eRFb0C52Huc/DcAx7tZ/XuvM75GbQ0knh0YHM4LOwr6pe5dVrAe+4fUtAWPHsTlmtJvvQmYk7X5TIV90YRh2ZhQ+zsio9qlgYeyYp54+Zg/bRHAvcw+7Z97qfThOEJbwj4Bz+vHDwqoVolCrSpbaND4bOIDZbwcRPwoFZ88oCB23xw/ucnx+WUBaYIn/Q0cowjKTyCzKC9uDHw3Zk8GyEjgz7FFx3xSTs1+d0dBMyo3e1Vz/rzj5cMfX9P3HFd9iWjzz/4p+sBurEJu5f/hR0MmtjpHfyo1greS7L7tvj15y8=

Manual setup:

  • disable all era modifiers except air
  • use google ONCE
  • secure wince
  • secure google (optional, just to get rid of floating texts)

*On Chaos Impossible you'll need to maximize your defense from town stats. Here are some tips:

  • rainbow power stone layout
  • town perks into defense + power stone power
  • high anvil stats/lock on resistances, generic resistance and max shield
  • high crate count for boosted shield multiplier
  • high blue module tier (for advanced shield)
    If that's still not tanky enough there is some room to add more modules such as diamond foundation, division shield, shield amplifier, generic resistance, etc.
    Or you can use the Halloween version - https://discord.com/channels/488444879836413975/1297371680057851904
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The tech:
Quantum Defense is a strong defensive tool with a major drawback: it costs 4% energy every time it triggers. This can be reduced by energy recycling down to 2.4% but that's still a lot. Power Conversion can help us since it regenerates 0.8% energy every times we take damage. 2.4% happens to be exactly 3 times 0.8% so if we could trigger PC 2 times more in-between QD triggers we could have the reduction applied to every enemy attack. We achieve this by forcing enemies to copy 2 '[element] attack' modules with low dmg. Once we are just above 2.4% current energy (say 2.5% as an example) the next enemy will use all 3 of its attacks at once, first the normal strong one then the two weak copies. QD will trigger on the first one (leaving us at 0.1%) and PC will trigger as well (0.9%). Then only PC will trigger on the second and third weak attacks (1.7% then 2.5%) and our energy will be back to where we started.

spare sable
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lol it's actually been done

lilac badger
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damn

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couldn't find by searching

spare sable
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i didn't say already, i said actually

lilac badger
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oh that's what you meant

spare sable
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I'm surprised by the existence of the bp given that it is not easy to make a trash module not literally useless

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can you give a kill speed? i want to know

lilac badger
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I'm getting about 1/4 of max (on chaos)

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it should be the same as chimp champ since that's also wince based

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it might be a bit faster since this one doesn't reduce enemy range

spare sable
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quite a bit faster than i expected

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oh i see, interesting strat

lilac badger
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oh right, the extra attacks are extra procs for wince, so it should be even faster

spare sable
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i know a way that can possibly just make this op

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9 non special modules, i beleive it would be possible with this strat to get 3 disables easily, maybe 4, so all we would need is to get to inf 100k in one skip, let me see how long this will take to get

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65.6 hours, but since that is so long, 4 disables is likely possible, so only 10k is needed

lilac badger
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ooooooo I got another idea I gotta test

spare sable
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only 12 hours for 10000

vapid meadow
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secure google (optional, just to get rid of floating texts)
Small note, but you can just disable those in the menu (it's good for fps)

lilac badger
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True, I had it on when my tankiness wan't enough

spare sable
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so, the strat might be to accel farm until you get 1.9905e17 wave accel and 4 disables and you just win, id recommend a slightly higher wave accel just to make sure though

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this value is higher on lower difficulties though

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Nightmare: 2.48813e17 
Insane: 3.0621e17 
Hard: 3.3175e17 
Medium: 3.61909e17 
Easy: 3.981e17 
``` these are the values if anyone wants
lilac badger
astral sleet
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I was wondering how I could make Quantum Defense work when I first reached Infinity, because I tried it with Power Conversion and failed. Just didn't know QD only activates on the first hit and that said hit is the one that matters, but every hit of a composite attack triggers PC (The latter I might have an easier time to understand since Universal's Era power breaks through endures like no tomorrow).

vital coral
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What should I use to get to inf 10M?

arctic panther
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Probably something like #1140396334558478347.

lilac badger
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That's probably the fastest, but since it's still halloween you can use that version too from inf 1

astral oyster
astral oyster
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also I'd recommend not disabling elec, it makes them move faster to you

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and you should optimize your disable order for people who don't have free disables

daring python
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crazy I never heard about this. Doing the lord's work.