#Sky Breaker
1040 messages · Page 2 of 2 (latest)
i have 0 energy and i get one shoted with this blueprint can anyone tell me what am i doing wrong
how do you have 0 energy?
This BP relies on enemies copying Barriers and having Shield, so that when you hit them, they hit you with the said Barrier, giving Energy back to you via Power Conversion. 0 Energy implies either enemies not copying Barriers or not having Shield. (Probably the latter.)
but when they hit me once or twice i die
Can you kill them in one hit?
you aren't missing modules, are you?
and you have the nature + universal inf stone on?
my modules is lvl 80 is that low ?
That's rather low, yes.
it is, but idk if it has that big of an effect
yes
and you have the AI on?
yes
I think it's significant enough.
which region and difficulty?
probably
Yeah, you just need more damage. Get a higher boost in Anvil (focus on Tower Damage > Nature Damage > Light Damage > Earth Damage > Darkness Damage), split Town Perks evenly between Damage/Power Stones... and that's pretty much it, considering you have Nature+Universal Infinity Perk on.
if you have too low an infinity, the enemies are less likely to copy a barrier module meaning that you're less likely to regen energy
And that, yes. It performs better on higher infinities/difficulties, assuming you have enough damage.
the powerstone layout is also kinda important
cus we didn't ask
is it a nature damage build?
5:5:4:4 Nature/Light/Earth/Darkness.
wdym i didnt understand
5 Nature, 5 Light, 4 Earth, 4 Darkness. Repeat until you have a full Loadout.
okay
Neutral damage variant that's capable of reaching max kps on ChImp 100b bVJBjhwhDPzKah6AlOQWblF+kGOUgxtMYzUNLWN21In272vSsDORcrMLXK4q+HNbUsODKUu9fX35efuxnS/fGGFDtvXAlMzeklCNRUZf24G8lJYdWhABt5kM0hirlObixPQy+tnQfqC0OluPIPGupIMyMLjOYB2TmJbpFblCspQDZZJTyRLo7bWUNaFRWEX3/SsFMZHWuKseAcoXQ8YmDOn7vtpQXKsTsFVQCY2LehW9WSClqYnhIB9IRVwjT+UdRNO4agSWOGqgiV4BjCapHhm1B94y1jqnEzphcuppIA+zQS14ECpZdYluPK0ruR926Ch31bAAMyGPFbPrOmokTN6AfwUNxluPAXNFU3Xdhos6/ICKcmoCvOIjYMbQpSlNf48nQt/lDfjaihl5PVVjJTebkMrdLkmNUl5N3c45/rC35T49fPx9t/ko0qHrW5nPFvYjUei2/nf+yao2E5sad5Dxn7MvF+1YiXYpHJ5TnWatet9Lpt8603+/A/nIxgOt5dBcz9uvt3c=
Putting it here so that it can wait for its era
Another time capsule:
XVNLrtUwDN3K012AJWBGpkxZAWLgpm5iNU0qx7mXgtg77ieFx6Ty//icuL8eQ2q0Cmetj89v3x5fCNPbV5xJ3IAiTALI4lAV/QxLS8o1Fu2BuhKNLpQSEgHnyYZlTz07lLZ7FufMull1whp7VnDlcWL5rxwCMrqqZD3gI3KmEQZMyQ2lVAWDF0oWdVPxrUKmpoLJ2SopwSTotdnMaotVeHJJlPUqPcBO84VqFE+bUDRe9k72movHnNNJHGKf0jI/SapBXu2JvAp7Y3hFRpQ5U63XTkKjAftbNF5W0mZZ9MITG+W9oWdP3Kql+eisQP8BPBX469ctk4QNykIBHZ3OgJV9d4TCbqFyyTbNWFvox73YZEjRia0jGZaSZ9rcgiapAYCto+xvafGFQgctLS9L17ba95MzySA2uxVvje9yH955H919PnDoZJeDy5pMAsv2Zww83Qzp9HpqSAbOOUCdNzfn/Ulg3QGcx26ZtrY1BMHn+R4tjwd56FfYlbn9iGLM+actsf8MNuvx/fcf
I suppose it might be worth it to replace some of the Actives with Neutral Crit, Critical, and Solar Strike - should be more damage on average
Oh, right, Death Wish, I had it on the Borf, but not on the APS
Headhunting, too