#Infinity Assured Destroyer

41 messages · Page 1 of 1 (latest)

rotund spire
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THIS BLUEPRINT IS MEANT FOR MT12-15 AND WILL ALSO WORK IN THE LATEGAME
But note that, for very late lategame, https://discord.com/channels/488444879836413975/1140396334558478347 will be more efficient

Requirements & Instructions
Go into the era script, set early.infinity to true if you can't kill enemies without Infinity Splash; leave it on false if you can
Disable the modules specified on the latest import
Enable the AI before entering Tower Testing

Recommended

  • Power Stones: All colors equally
  • Town Perks: 1:1 (Total Damage:Power Stones)
  • Anvil: Damage Factor (Neutral), Damage Factor (Tower)

heart Bluecat (@clever scarab) - For helping to fix the blueprint (and for the suggestions)

BLUEPRINT + AI IMPORT (v1.1.2): #1242694252002148392 message

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How Do the Blueprints Work?
This blueprint, if you don't have enough damage, will still be able to kill due to Infinity Splash, but since it is a 10% chance, we also need modules to help us survive.
It also stays relevant on the latter part of infinity due to modules like Neutral Gift, meaning that, at some point, you'll get enough damage to kill all the enemies without Infinity Splash

The infinity modules are not needed. if you don't have Infinity splash, you can use Sandstorm's negative armor on the borfless bp to get fragments.
The one exception is that it might not get very far without Infinity Shield, (tho it'll get far enough to allow you to get the module). Infinity Foundation is required

This blueprint works with no disables, but it will work better if you can disable light and water, (and univ + earth too for killspeed)

You might've also noticed the ai has a variable on the era script set to false called "early.infinity", this is because after you can kill enemies without Infinity Splash, it is better to disable some other elements instead (if you can't kill them without infinity splash, you will need this toggled to "true")

Which BP should I use?
I recommend to start with the Borfless version if you can't disable light, (or water), this version spams dispel quicker, so it will get rid of the purify and slow (water), it will also get shield regen faster due to DO + Dispel.

Else, if you can disable light, the borf version will always deal more damage, since it can afford to use Neutral Focus and Steini's. It also shoots faster, meaning more kps


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FAQ ||(that i definitely get)||

Are there any modules that aren't required for this blueprint to run?
As said before, all the infinity modules (but infinity splash, infinity foundation & infinity shield) can be excluded, for now, that is only Quantum Speed and Infinity Impetus, but i plan for future infinity modules to be optional
Dark Sacrifice, it can be replaced by Reboot + Advanced heal (set Advanced heal to T4, level 343), you will need to use both once at the start (T1 lvl100 works too, but you'll need to use adv. heal twice)
Defense Overload is optional, it is only needed if enemies can kill your shield quickly
Dispel, only needed for Defense Overload and water and light era powers
A lot others, while they are still useful, might not be needed, you can ask in this channel if you are unsure if the module is vital to the blueprint or not.

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BLUEPRINT + AI IMPORT (V1)
Disable Universal Shield and Power of the Cat, (Advanced shield too if they start copying it and you can't kill them)
Other modules like Diamond Foundation and Generic Resistance can be added if you need more shield, since these give resistance, be careful when adding modules like Diamond Foundation though, because they can give health to enemies, making you not be able to kill them early on

rotund spire
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thanks

tranquil charm
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opcional?

rotund spire
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oh

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well yes, that is spanish

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lmao

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where was it?

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oh, on faq

tranquil charm
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its still there ("...infinity modules to be opcional")

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that was like the first thing my mind pointed out

rotund spire
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if i wouldn't have wrote the entire bible i'd know

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oh

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it's like

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on the same place

tranquil charm
harsh rock
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Is there a reason why your bp doesn't use Something? Could snag you a few extra kills and the module itself isn't dangerous to the tower.

rotund spire
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i didn't really see a point, but yeah, you can use it if you want

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that's what the empty space is for

rotund spire
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BLUEPRINT + AI IMPORT (v1.1)
basically just took out a few modules that weren't helping and i forgot to take out before the main post, thanks @clever scarab
added hurricane for the borfless, thanks again to bluecat for the suggestion

As in previous post
Disable Universal Shield and Power of the Cat, (Advanced shield too if they start copying it and you can't kill them)
Other modules like Diamond Foundation and Generic Resistance can be added if you need more shield, since these give resistance, be careful when adding modules like Diamond Foundation though, because they can give health to enemies, making you not be able to kill them early on

Also, if you want more blueprint space, (for borf blueprint only) take out univ shield and PotC. it's useless for early game, and it is only needed for lategame if you get lagspikes (and get one-shot)
If you have a lot of damage, you can remove resistances instead (assuming you one shot and don't get hit)

You can get more damage with Infinity attack and infinity burst too

rotund spire
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BLUEPRINT + AI IMPORT (v1.1.1)
Fixed the blueprint.
Disable Neutral Gift and Checkerboard Aura (start with adv. shield instead if it makes you not be able to kill them)

After a while, to survive, you might need to add more defensive modules, like generic resistance or diamond foundation.
Alternatively, you can add Universal shield and PotC back if you can one shot everything (on the BORF bp).

You can get more damage with Infinity attack and infinity burst too, but if you get hit, you'll need to disable these 2 after neutral gift

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hold on i am stupid, i lost a contract

tranquil charm
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how do you even-

rotund spire
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BLUEPRINT + AI IMPORT (v1.1.2)
Has a few more modules I forgot (again) and gives another contract

Disable Neutral Gift and Checkerboard Aura (start with adv. shield instead if it makes you not be able to kill them)

After a while, to survive, you might need to add more defensive modules, like generic resistance or diamond foundation.
Alternatively, you can add Universal shield and PotC back if you can one shot everything (on the BORF bp).

You can get more damage with Infinity attack and infinity burst too, but if you get hit, you'll need to disable these 2 after neutral gift

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CHANGELOG (from last 3 versions)

v1.1
Borfless Blueprint
Added Hurricane (Suggested by Bluecat)
Removed Shield of Frost (I forgot to take it out, this was noticed by Bluecat)

v1.1.1
AI now doesn't activate until you enter tower testing, and doesn't loop once you die (Suggested by Bluecat)

Added Omega Synergy (Suggested by Bluecat)
Removed Universal Shield
Removed Power of the Cat
Removed Division Shield (why did i even add this)
Removed Refined Armor annihilist (#universal)

Borfless Blueprint
Added Infinity Impetus

v1.1.2
Borfless Blueprint
Added Strike Back
Added Overcharge

Borf Blueprint
Added Dice of Fate trickster (#reactive)

harsh rock
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Sorry for necro'ing this, but I figured Defense Overload can be more consistent if you have the AI spam Simple Heal. Just have it heal 100 HP (tier 1 level 0) and ensure said heal has actually no effect by putting a high-tier Stone Foundation. You couldn't care less about the inf enemies copying either, as their HP is likely many OoMs above Stone Foundation's base HP, and Simple Heal is similarly pointless for them.

mighty pendant
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What modules do you recommend to turn off first?

tranquil charm
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Does AI not do this automatically?

mighty pendant
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ohh maybe

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forgot to enable it lol

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hmm I enabled it but doesnt seem to do anything, could be user error though

mental mortar
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Still getting used to MT12, but so far this blueprint is working for taking out enemies. Missing one module or two, but not reducing effectiveness from what I can tell.

Can this blueprint also theoretically be used to push into Infinity 2?

tranquil charm
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I think it is designed for this.

mental mortar
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Then I guess I'm now in a waiting game for software/wave accel to charge up assuming that's a thing.

tranquil charm
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You should just have all software on, you don't have to wait for Wave Acceleration since v0.49.