#Forest Era Killer

76 messages · Page 1 of 1 (latest)

deep forge
#

THIS IS AN ERA BUILD THAT WILL PROGRESS ALL THE WAY UP TO INFINITY WITHOUT NEEDING WORKSHOP FLOOR 2
It also works for pre-era, but T20 sandstorm is hard soo

Note that this blueprint is kind of a joke, while it works, it is not recommended to skip era phase like this (if you're going to use this, at least try using floor 2).
This is mostly a demonstration of what Sandstorm is capable of doing. You can use this if you really want to, but there are other non-exploit blueprints like https://discord.com/channels/488444879836413975/1232870551110811668. I am also in the process of finishing an actual blueprint for era.
This was confirmed to be an exploit as of the 3rd of July, 2024 by one of the developers; XmmmX, and is therefore getting patched soon

Requirements & Instructions

  • ~T20 Sandstorm, at least T5 for all other modules
  • If you don't have all the modules, you might need to disable Neutral's era power, (do a test run just in case)
  • Enable the AI before entering Tower Testing

golden_heart Bluecat (@violet shoal) - For making the v1.2+ AI

BLUEPRINT + AI IMPORT (v1.3): #1239607255507275787 message

#

How Does the Blueprint Work?
This blueprint works by exploiting using negative armor to our favor, due to how it is coded, although enemies will be fully protected with era shields, you will be able to deal 1e21 damage per attack instance as long as Sandstorm is active, which is enough to kill enemies on forest easy. Sadly, we can't get sandstorm to have 100% uptime, meaning that you will need Universal shield, POTC & defiance to survive the ~7 in-game seconds it is inactive for. Dispel also helps so that Earth won't stun you and make you lose POTC layers


#

FAQ ||(that i definitely get)||

Why doesn't this blueprint use cooling cell?
It is mostly since you need T54 Cooling Cell to have a 100% uptime on Sandstorm, or, you would need Necronomicon, which is an artifact that you need at least mt10 for, this blueprint is meant to work for mt8-9 too, making it useless.

Can this blueprint work on infinity?
Yes, although I really don't recommend to use this for infinity, adding a few modules will make it work until infinity 2, here's how
||
By adding Infinity Foundation and a few things mentioned below, it can survive until infinity 2, at which point enemy stats make the -1e21 armor from sandstorm barely do anything to their e23 health

But, due to stun and slow resistances, you will need to add modules like KBoP to be able to survive, and the artifact "Necronomicon" from boss 4, since they can get through POTC really quickly with their improved attack speed

You will need to take out defiance and dispel (which means you'll need to disable Neutral's era power and possibly earth's too to avoid the blueprint from becoming too unstable)

As for infinity module disables, disable Bash, POTC & Universal shield before entering infinity
||

#

OUTDATED BLUEPRINT: (v1)
RY9BbsQgDEWvEuUAHKCs202PUHXhASex6hhkw4ymVe9eaMLMyv4P7O//M1+4YlaSYvPL9DG/JUUr06vC9E7MqN4yMjsDiVaS7h6qgls0WfG2EXI8xT/fk1hKcojj/zEfqVcfcUExdK0SSECPgrre3QWMwhCKa++gUNt0soXT7fke7oFJ1gGsit9Amzl9o7oeKcDjvCp0RTVg36DL6dZCQSkQvk7bU7QDMQ6hkCkupDjAXrmQbak8ZlPtAZ6btmYIGs1Rw5a5EQekoz28Bo/XHj/On79/

OUTDATED AI: (v1) ||Don't use||
rZBBj5swEIX/S34BmPXBe4MUTzYitHEUG1z1wNirBWJTtGCySdX/Xu1KWyWH3jqHucx7evO9X6vJvHbjPK0ev68g14vx8mrXGTc+fzkQNyHIy9ehfG3U22TO6d/JPhYftKLOeNcXg22bSsQ4iBEz3iOJz3W1HQ1hofBisWo7aSEjTKwzHZ2RiBjhGGrCFgSxWPJQa8Jnfbi5qTJqKu0K74IG+bCGcsGhjGpFoyxlVwNywjW91oqeTCIW46OnmrBgEtHisM/TPmK3nvTmf568Z8pL4eNFb+SkDzQ2RI6fWgDbojoGVOxk1ZsrPO8tOKIPdEQv3HPa9kjo1QIPNt1/M0nmEM7BEB70poww2c7/OWP3maHBfbB/8dahl5dG7YImLELi/B3vS/6OKmrCZgP80lTlgh09YSI7hOPOAkt09RQakC1uxM877z6977LL/9nl6sfvPw==

deep forge
#

OUTDATED AI: (v1.1)
Added an impulse (I am so fucking stupid holy shit)
rVHLTsMwEPwV1C9IHHIIEockJKZVCSSAX4hDbEsN1A4VrtskiH9nqUCUAzfmtNasZ3dm32ZOvT5ttm52dvIww4XYKUsmnWelssXqFhknMRmv++q1pYNT+yIFVAKVW3Ebe8H0KCPiRXrAgSyoNtKSsaVXXqNyoy+J19i4glY7ybJOWTNJdOoFTkJuB1OyZqcRGZc23IlL4kD3WaLEAR/Jrus5Dc0R1/Go2Wh771sarwVbzTlKvIqaTvZ1cRFVewF7Lvuqk7aZNE5GWXegF0Ndep3W+c1dcPznIv0Bg/5IsLmXNFlrOphlTyZBzXcv//K9lagJJb73nFZBywTsZ8APOc0xeOyrgNM4yNJkUpg4mccTvNegAdkG/zxj+J6xbtmn9/21QHAPttjwMe4lzGwpP/abpzU4zUrIJNxz6FPALS3cgC6cqIdARtqop/hF0NJp/CvfLE1/Zzn/O8vz2eP7Bw==

deep forge
violet shoal
#

btw you can export the ai and bp together

also why do you have your ai only cast dispel when sandstorm is off cooldown and not when it has debuffs. With how its currently made too, it will always duplicate and won't ever delete itself
Also if this is for forest only you don't need dispel, incase you wanted to reduce the mod number further.

you might also want phoenix bounce and gaia's path for the extra attacks. You can add super multishot and super bounce to further it more

deep forge
# violet shoal btw you can export the ai and bp together also why do you have your ai only cas...

thanks for the feedback
there's quite a few modules that are not needed at all, that i honestly forgot to take out.
dispel is casted just in case an earth enemy had stunned me when sandstorm was off, it seems to be rare, but once it happened and i almost died because of it, tho it is forest and there aren't any wizards so you are right, i should've made the ai use dispel every time.
i didn't really see phoenix bounce nor gaia's path being needed, but i could add a "Add these modules if you have them" section

violet shoal
#

@deep forge also do you have a sprite you like?

deep forge
#

i haven't really looked through them

violet shoal
#

okay updated ai then
rVPLjpswFP2XbGcDZlyVSl1ABpwwiYc4gI2rLrA9CklshIbwrPrvFZmHJqtuZn3vOec+zvmzaOTLsb40ix+/Fo+nYZKrqFYodZ+S9C5ZZW2+V9M64J002aSWfihNcNgD3QiUjU8avxR0aGS/9jzPwxyEF76HLWdqFE7Wco87Ob1oxTx/bgiAKgVN24LhVDhKS020dEgtjIzm+oNRWphsLOi25cC1BNBmiXAnKmzlFFqe2c5tJAfuRaJwLBjuxBFOahXNHISDoctN2GwqbEmjWz7CirPdOgduKx1SimoXPE7DVLBax4l3F69wL422eGJBnMCtorCMnO2BGHfkDFvrIBvzvb+Zd+RsfcPjnSz382y+B9MZU1BYxUv3VaMMK4HcY077GTfOtU2FtfLKkwBwUihslbd7iVe4fjapu324/y4dfywY0XFytuPzYAsTVHL0kXAiLZ3dgbCoXAeXWqBBy8MNz1OGskkh3fKp7yTQ33hy/8RB1nIW1fkIK+GQrqD55z2W/m4+KTwJYPc5i2oJ3HZjdKt8Yl1/dIRHRbmRI2w5VaVCGvDdje4yTqwbzpnR89U7/iIAsQVKW8WwLugbzi+rnNp6Y+yOr7KG72GZO6RWJm0LCs+cHW7u/bDCPadDszGklo6vxVfzO2/8FS6FIZNC7ijI12oE7EPDligbc+PawmAdOqRTIBs/8dgSZPW7txB6zY2g7lnRQW9MeLr+YQ9rYYh+vvVTfL0P6lvBskYhPRXItf6brcM1W8lbhmtpv8704al++PCyonD6wlz9XPz++w8=

{"workspaces":{"Luna's TT":[["Luna's TT","#package <sprite=95>Luna's Forest Era Killer\n#name {package}:Skills\n:name {name}\n\n#testingVar \"<size=0>{package}\"\n#testingSet \"Testing</size>\"\n\ngame.newround()\nwakeup()\n\nisTowerTesting()\n\ngotoif(99, gsg({testingVar}) == {testingSet})\ngss({testingVar}, {testingSet})\nloop:\ngotoif(nondispel, negative() == 0)\nuseinstant(active.index(\"spell.dispel\"))\nnondispel:\nuseinstant(active.index(\"spell.sandstorm\"))\nuseinstant(active.index(\"spell.superbounce\"))\nuseinstant(active.index(\"spell.multishot\"))\ngotoif(loop, isTowerTesting())\ngu({testingVar})"]]}}

deep forge
#

okay that looks way better than my rushed ai xd

#

thank you

#

tho i am not sure if i really want it to have super multishot and/or bounce

violet shoal
#

can remove it if you want

#

if you add beach gift and moon energy it can keep em upfloat though

deep forge
#

wow, beach gift being useful for once-

#

BLUEPRINT + AI IMPORT (v1.2)
Thanks to @violet shoal for the help with the ai (and on recommended modules too)

Not all the modules are required for this blueprint to run, i'll go over what the blueprint needs to run on this message
All offensive modules, but a few, if not most, stuns can be excluded
All the defensive and ultimate modules are required, tho it might be able to run without Monsoon and Storm Auras.

Super Multishot, Super Bounce, Gaia's Path & Phoenix Bounce are all recommended modules for kill speed, but not essential for the blueprint to run
Energy recycling, Moon energy and Beach gift are only required for Super Multishot and Super Bounce, if you aren't going to use them, you won't need all the energy regen modules.

WARNING: THE BLUEPRINT MIGHT BECOME UNSTABLE IF TOO MANY MODULES ARE REMOVED

#

rVNNk6JIEP0rHV5nghBoJto15qC2oK7jKK0gbMyhvoRqi4KgQIWN/e+T2KDrXvbSXrCysl5mvvfy7x4WJctyLgvV++Ppr56d5kwVT9McPf3JhWD5UGVMCE0hSVWR5skQlTnSDnmqiqGKORO0PVzjSSpVmsqPw0c+ZQcmFdPgy5EkrAWkvPkOmWR5VGkYKU66Q86i5h8qOCC1sYNIz/d7UhHBZdQFVHnLS5rqET8UGmaIxMMY5dATr1muNZMSdOu6lPzEcoXEEIJalp5hVlQUiBzbbtoDtMlod8hRxumB56wLJKUouIrT4vY2LZsh70gxFEQ5VRq/zi4goiGe3+FRfuziH4W7JHpq+KKPyFoWp0zyy3+iEeKoZfbeUitdmbH8sS2SJrhUDb+9X1+feorkPGsNMK8vNZktMursBj+2uy9uMqjC/ao/n3pV8DZeIv+iwv38284oMuxc6lE0gp8uA18Xy8QS1FycqG8dx5LGyPB0Mpo2CdvQsIvwzcqI7p6o4VWe49XUEWV4Pjb3P0PDK8P9IgsqS2LTPSE/mAfGoCSmG2O5mQRnyBrb79jQzwHkEbhbylWfJIBxsSV2Bjzwz01+hXxLLhMq6CiGfAvq2CUdbfL1bJWxBOZ6fX4h5rhCe1est0d9fbzoOJlKUo0dbC4EMTeRu1/E8+l1RkGiB5zJetv/d2/TV+HCGzfDCXlZmtcaX6Y+VdhYxHgC74BPuCuJ4fUnzuqEoe/At/rjiXohhvgWbvvn9fud95/A+3bmlcEbrefT8EQS4Goytkkyjd4MobDjVQ84I2vXaNTMvZ4MarTPxDqyZOhbAvh5By5O1Blk4cMcc7sh/jUBnP04hrwaG88lYPTt2YdGy2Shh0lYN7qCfn20D8Vj3flgvXnAbCBHttm910/hzFOguw6zZ907x6Ex9ncl9gdH6l/AN/Y7eMFo/IETV7BH3X6AVgI75zJ0RE0cT30y/rrDJ4ZdhrNVHzxQfHIN91bD9M7gc45N0NfY7UEXE/bpjiO9OvRF562g3ZsCG66OnV0Z+KurDsvG9473/KjH4MoPeK4ALMhbpdjc/O9uja67tWp3WNTetafFzVOvzs3LOtT6xL36/r3365/f

deep forge
#

i should've also added the changelog-
CHANGELOG
Completely new AI!

Added Super Multishot
Added Super Bounce
Added Gaia's Path
Added Phoenix Bounce
Added Combustion
Added Sparks

Added Moon Energy
Added Sun Energy (after the main message because i forgot)
Added Beach Gift

EDIT: Updated Changelog Format

alpine moat
deep forge
alpine moat
#

Alright, thanks mate!

deep forge
#

Monsoon is challenge 7-2
Shield of frost is 200L (-10ºC)

deep forge
#

modules like wince [might help for low attack speed] (just realized they deleted the message)

spare geyser
#

why do you want low attack speed again?

deep forge
#

there's also a few challenges that give it for free

deep forge
spare geyser
#

then just go in one of the 2 challenges

deep forge
#

which was it tho

spare geyser
#

||c10-4 / c14-2||

violet shoal
deep forge
spare geyser
#

apparently

deep forge
#

BLUEPRINT + AI IMPORT (v1.3)
Thanks again to bluecat for the help with the ai (same as previous version really)

Not all the modules are required for this blueprint to run, i'll go over what the blueprint needs to run on this message
All offensive modules, but a few, if not most, stuns can be excluded
All the defensive and ultimate modules are required, tho it might be able to run without Monsoon and Storm Auras.

Super Multishot, Super Bounce, Gaia's Path & Phoenix Bounce are all recommended modules for kill speed, but not essential for the blueprint to run
Energy recycling, Moon energy and Beach gift are only required for Super Multishot and Super Bounce, if you aren't going to use them, you won't need all the energy regen modules.

The newly added Tastes and Attack Modules aren't necessary either, just to make sure bosses at >80b waves can't get as close to the tower

#

rVNLk6JIEP4rHV5nghBoJ9o15qC2oK7j2LSCsDGHejVUWzyiqvDBxv73SRS03T3spblQmZX5fZlfZv3dwaJkheSZVp0/Hv7qOLlkSj9MJHr4kwvB5EAVTAhDoYwqnct0gEqJjDeZKz1QCWeCNsbZn+aZyvPsYlziKXtjmWIG/DnKCGsAKa//A5YxGZ8MjBQnrSFZXJ+Q5oDU+N5EfrjdkxMRPItbhyqvcWnNHvM3bWCGSDJIkISaeMWkUXdK0LXqMuN7JhUSA3AaRX6AXpHWiOyaahoDymS0NSQqOH3jkrWOtBSaqyTX19y8rJu8ISVAiCRVBj/3LsBjIC5v8EjuWv+FuA2i+1oveo9sFEnOMn78lzdGHDXK3kpqRlcWTN6XRfIUl+qsr0ZKMyNjpZYgxcU6N3g5HpAGXS5nhqROmnPdQZOKdHkNFzxOdHOm0FjGlGqzBSNacsL1qS3jo5AXosa4MDXGB7Earsa6kDXGla2F+C/ddeKdX18fOopIXjRbP6uOFZnOC+pu+j/Wmy9e2j9F22V3NvFP4etogYKjirazbxtLF9g9VsN4CJ+ZhYEpFmlPUHu+p0FvN8pogizfJMNJHbCOLEdHr72CmN6eWv7Jd/2KuqKMDrv6/mdk+WW0nRfhqZdh29ujIJyFVr8ktpfg7GUcHiBq5LxjyzyEEEfgbpEtuyQFjKOTYbfPw+BQx59Q0MsWKRV0mEB8D3ickg5f5Gq6LFgKfT0/PhF7dEJbT6zWO3O1O5o4nWTkNHKxPRfEfom97TyZTc49ChLf4YxX6+7H2ibPwoMcr8ApeVrYZ44vk4AqbM0TPIY80BPuSmL53bG73GOoOwx63dFYPRFLfIvW3cPq/ab7T9B9PfXL8JVWs0m0JyloNR45JJ3Er5ZQ2PVPdzjD3qaeUd33atyv0LYQq7iXRUFPgD7voMWeuv0iuutj5tTCP6eAsx0lEFdh67EEjK4zvcxokc7NKI2qeq4wvy7aRuKed9Zfvdxh1pBDx27zzX009RXM3YTeizbPdWmCg02Jg/6OBkfYG+cddsGq9wOnnmD3c/sBsxLYPZSRKyri+uqT8VctPrGcMpouu7AD+pM5vCuH7R9gzzm2Yb7WZgtzseE93XAyv4oC0e5W2LwbjS3PxO6mDIPleQ6Leu9d//F+Hv2zPrBzGrAgbplj++V/39bw/LaWzRsWlX+uaX7dqWf3ussmcH3iu/r+vfPrn98=

#

CHANGELOG
Added Neutral Taste
Added Fire Taste
Added Water Taste
Added Earth Taste
Added Air Taste
Added Nature Taste
Added Light Taste
Added Darkness Taste
Added Electricity Taste
Added Fire Attack
Added Water Attack
Added Earth Attack
Added Air Attack
Added Nature Attack
Added Light Attack
Added Darkness Attack
Added Electricity Attack
Added Universal Attack

* All of these modules we're added since they make the negative armor trigger again (for example, if you had nature taste with nature attack, it'd be -2e21, instead of the -1e21 you'd get with just nature attack)

deep forge
#

bruh

#

i've just realized

#

cooling cell exists

#

hmmmmmm

deep forge
#

nvm i need T54 unless Necronomicon

I should write this in the main messages

deep forge
#

Okay, I just got told by XmmmX this blueprint is an exploit, RIP.
#infinity-phase message

Use it before it gets patched, i guess

left linden
spare geyser
#

they're both in the same import code

left linden
#

so do i just import the entire code into my blueprints?

spare geyser
#

yes

left linden
#

how do i enable to ai beofre i go to testing

spare geyser
#

you right click on a package in headquarters?
and turn on ai overlay, of course (press f4)

left linden
#

ohh ok i understand

#

what does the c2-5 mean

quasi rockBOT
#

@left linden has earned the Spark role!

spare geyser
#

challenge #5 of region 2

hidden narwhal
#

got all my modules T27 and sandstorm T22 and still get killed on era 22 😒

violet shoal
#

you're not able to hit the negative armor requires for forest easy anymore without very high module levels

hidden narwhal
#

arf, any BP I should use to reach era 1000 ?

violet shoal
#

the other one pinned in #era-phase should work fine ( #1232870551110811668)

dark sequoia
spare geyser
#

The same one you used for #era-phase in general?

dark sequoia
spare geyser
#

Well, your BP clearly can survive in Era (since your goal is Era 10m), so it will work all the way to Era 100B.

dark sequoia
#

ive been trying but its not working

spare geyser
#

Well, you need to max out the dividers, so turn off Era Surge, Era Burst and Critical Wave Jump until you do.

dark sequoia
#

okay ill give it a shot thanks

dark sequoia
spare geyser
dark sequoia
#

i know but isnt there like one in the server

#

that i can import

#

mine isnt cutting it 😅

spare geyser
#

The one bluecat linked in the message you initially replied to.