#Dollicious 100b Pentaborf blueprint+AI

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blazing flower
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This is the blueprint and AI I used to reach 100b Infinity. Should work on any region if you have enough module tier forge.

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You'll notice I have Daigoparry, Universal Shield and Power of the Cat tacked on. These were to offset the lag in my game which couldn't handle unlimited frames without dying in a true glass-tower build. All and all I got hit around 10-20 times during my 36 hour CHIMP run and needed them to survive, but if you're able to handle a run without it, by all means swap them and Infinity Foundation for 4+ freebie modules.

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Pretty basic? Some automated negating, superbounce and super missile running on repeat at 25 ms execution time. The 3 modules I take out and negate from infinity enemies are the 3 I tacked on, Daigoparry, Universal Shield and Power of the Cat. I don't really need to negate Eternal Wall because I've hit near infinity damage, but can modify it however you need.

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Anvil I have set. (Lookup 'Dollicious Anvil Setup' in Search)

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Town perks.

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Museum.

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My forge.
Even with only 150 reforge level attack modules I was able to clear out any region from 1-14 with this blueprint.
You will likely need a little higher if doing Chaos.

cerulean peak
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testing this now with 195

blazing flower
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danks

cerulean peak
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similar everything else

blazing flower
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LOSO drone system gives like a 5-10% increase in killcount, which makes acceleration a little faster

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The 36 hours I took might've taken 40 without it

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But its pretty optional

cerulean peak
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the ai...replace burnorf, or in addition to

blazing flower
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replace

cerulean peak
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I'm finding it a bit out of sync with the dark sacrifice and healing

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it's resulting in continual use

blazing flower
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ah, usually you want that I'd think?

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You'll want it recasted thru the entire run

cerulean peak
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the borf ai will do full heal, then 2 sacrifice for the length of sacrifice so you are always at or around 50% health

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rather than continually approaching 50% and healing back

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Knight's boost is continually toggling on and off as well

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Let me import your BP...I manually recreated based on your video

blazing flower
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Dark Sacrifice is 6, Superheal is 10
So if you go Modules in AI, you can move them around and switch them up to try to affect the usage time.

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Make sure you're running a lower execution time in AI settings too

cerulean peak
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ok...I can try that, just never worked with AI before (ignorant)

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the BP import fixed my issues btw

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user error ๐Ÿ™‚

blazing flower
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No worries! I'm not good at the AI either so this is just basic module spam really

cerulean peak
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off to the races...will see how far it gets underleveled

blazing flower
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The two modules at the bottom here should correspond to Knights boost and Shoreline boost

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in order to not flip them wildly

cerulean peak
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yeah, no issues there with a fresh import (should have done that at the start rather than recreate)

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looking good though...seeing almost all infinity damage

green tulip
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what's your lock

cerulean peak
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I would have to leave run ๐Ÿ˜ฆ

green tulip
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  • show screenshot of BP
cerulean peak
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~e12

green tulip
blazing flower
cerulean peak
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yeah, fair...I'll exit ๐Ÿ™‚

blazing flower
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What you want to do is leave restart off,

green tulip
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wave restart is ok

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doesn't hurt

blazing flower
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and build up enough extra damage with Universe Gift until you're hitting Infinity 100% of the time

cerulean peak
green tulip
cerulean peak
green tulip
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I see, old lock, and I see the same "error" as the other anvil ss: You dont use all the frags

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look at the sliders

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with proper sliders, you can have 2 of them maxed at all times

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and have the same circle position

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resulting in more frags locked into nodes

cerulean peak
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oh? never really learned to min/max that window

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I though those just adjusted based on the lock position

green tulip
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do you know about #967563045964500992 message

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?

blazing flower
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Yeah, I could never figure that out.

cerulean peak
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only as far as I know it exists

blazing flower
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I assumed if you get non-attack/red frags you can boost Attack Frag too..

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But idunno how much or how it works.

cerulean peak
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anyways, I start with these turned off...then turn them back on to have a bit of a buffer to get the dps

blazing flower
blazing flower
green tulip
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well the graph does exactly that

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we already did the math

blazing flower
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Like my nature in the corner is 1.1e13 vs 2.5e13 when put in the center. It's not a huge boost

cerulean peak
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I've seen the calculator, and did a bit to project the lock I have

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but haven't mastered it

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would need a white paper to define everything :)...i was just fumbling around with it

green tulip
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the message even has steps

cerulean peak
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reading...:)

blazing flower
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For an added x100 damage

cerulean peak
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I think my town perks were quite a bit higher...69 ish?

green tulip
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cause synergies

blazing flower
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Yeye

green tulip
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not all elements are created equal

blazing flower
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But I used up all the other subsistences,

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so darkness was the last I could tack on

cerulean peak
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worth restarting if I already have infinity damage?

green tulip
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that's good

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subs are good

blazing flower
green tulip
blazing flower
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You're going to be doing a 20-40 hour run so may as well make it optimal

green tulip
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but for a possibly faster - yes

cerulean peak
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back to the races

cerulean peak
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it's pretty nice...all damage sources are increasing, and nature is increasing about 3x to 4x faster than the borf build

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not to mention higher multipliers

green tulip
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you did not add Google

cerulean peak
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i did not

green tulip
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big speed loss

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not even High Mountain Gift

cerulean peak
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that might be the sacrifice for the damage

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what's max kills with borf?

green tulip
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taste gives 10x

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the least multiplier

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(if you removed Foc Mult)

cerulean peak
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I'm willing to sacrifice time for the damage relative to needing another 3 months of idle for borf with full efficiency

blazing flower
cerulean peak
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will load it in

blazing flower
cerulean peak
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google's influence only needs 1 execution, I think

blazing flower
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The AI will need to be updated for it

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lemee do that

cerulean peak
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oh, and the drone one is now replaced in knights position

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so knnight's is getting toggled on/off

green tulip
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it starts with spells

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shoreline does need 1

cerulean peak
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is knight's boost supposed to be enabled or disabled?

blazing flower
green tulip
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left as is, unactivated

blazing flower
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This won't flip Knights/Shoreline/Google's influence

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If you take out LOSO, you'll need to update Knights Boost at the end potentially

cerulean peak
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yes...my fix was to add loso below knights to fix it

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on the old ai

blazing flower
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that also werks

cerulean peak
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checking this one

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there we go, switching back loso with new script...looks good

blazing flower
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Nice

cerulean peak
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a bit of improvement, not a ton

green tulip
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the 10 min chart is better

cerulean peak
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not sure what the borf baseline is

green tulip
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i cant test rn (on chimp), dont have a good lock

blazing flower
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3500-3600 was around my killrate for the entire run

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If you can hit 1 million kills every ten minutes,

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you're good

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The damage bonus from Universe Gift will catchup fast long before you're facing enemies with Infinity Shield

cerulean peak
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yep, only takes seconds

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we just need you to get the AI expertise (because I can't do it myself) ๐Ÿ™‚

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burnorf comes with winemast (for better optimized executions of modules after a timer on the buff rather than cooldown)

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per @green tulip

blazing flower
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I'm not really experienced with AI, you're probably better going with someone who knows what they're doing lol

cerulean peak
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sorry for ping

blazing flower
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Most of what I setup was just to do the modules over and over

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it's pretty crude stuff

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Someone could probably optimize it to fire off pretty well

cerulean peak
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like I mentioned in the other chat...the results are there, here

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I like it

blazing flower
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Functionally the intent is to do the exact same thing as BurnORF or most BORF scripts,

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that is just spam attack modules over and over

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But without the fine-tuned timing which requires AI finesse and all that

cerulean peak
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I'm limitting down to 144 fps rather than max...still looks good

green tulip
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yeah that's plenty

cerulean peak
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I think the energy leak eventually killed me

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my damage at death is extremely low, so likely modules couldn't activiate

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nevermind, no multipliers are there at death...just died for some reason or another

cerulean peak
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So I made a copy of BurnORF and I'm working to adjust it (very minor)...what script is the best one to add in a 1 time execution?

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only really requires adjustments for the 'disables main' and one change to 'skills'...and an adjustment of all to point to the new folder

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otherwise...use as is, and manually flip on shorelineboost

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keeps energy at or around max now

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keeps hp at 50% the gross majority of the time

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actually, the LOSO drone execution really kills it

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needs more regen

green tulip
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loso isnt meant for a borf BP

cerulean peak
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I'll remove it

green tulip
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make sure to remove focused multishot

cerulean peak
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done

green tulip
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what I like about this convo, is that it made me do minor changes to my current BPs, slightly better now

cerulean peak
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subbing in sun energy, I guess

green tulip
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the energy problem can be fixed outside TT via arcade tokens

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they boost regen

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1e8 is plenty

cerulean peak
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ugh...no more space game...burned out getting maxing adventure mode

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energy problem solved without the drone, and with sun energy for me

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good enough

green tulip
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adv is like i100b's, just takes a lot of time, computer uptime specifically

cerulean peak
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I mean the farming for tokens to buy the required upgrades to max adventure skill points

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increased TT xp might be better for me than sun energy

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more infinity locks

green tulip
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you only need like 3 disables, which comes very fast with good RD boost

cerulean peak
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yeah

cerulean peak
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Survived overnight. 7billion in

cerulean peak
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17billion

cerulean peak
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34billion... doubles about ever 5 or 6 hours

green tulip
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fun fact: given that you maxed your software via 90/90 and other, your infinities are well approximated by A*t^2.36, where t is time, for some fixed A
meaning 2x time spent is ~2^2.36x infinities

willow cipher
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so what's new here?

willow cipher
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smth like this

cerulean peak
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Nope, or I would have ๐Ÿ™‚

willow cipher
cerulean peak
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I see, it never goes back to line 1

willow cipher
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that's what i said. shift down a line

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no manual toggle

green tulip
cerulean peak
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nice...done

cyan arrow
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what teir should my modules be?

winged harbor
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yes

cerulean peak
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195 was enough for me

willow cipher
green tulip
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yes

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it's just a part of the A constant

willow cipher
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ah ok

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does this count for all infinites including wave restart inf or just infinites gained in a tower test?

green tulip
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gained from the start of a tower test

willow cipher
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k seems i unterstood it correctly ๐Ÿ‘

severe yarrow
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@blazing flower what is your infinity stone setup?

winged harbor
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probably Fire toggled, uni Nature toggled, light toggled, and the ones that don't help

raw ravine
raw ravine
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(please let me know if you want to reorder the pins or change what are pinned)

willow cipher
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nice

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ok these are old ai and blueprints

honest sierra
blazing flower
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?

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Oh
Yeah I guess I did.

blazing flower
cyan arrow
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what should i be ideally be using my 10^40 damge increase on?

cerulean peak
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nature