#Dollicious 100b Pentaborf blueprint+AI
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Firstly, the blueprint itself:
You'll notice I have Daigoparry, Universal Shield and Power of the Cat tacked on. These were to offset the lag in my game which couldn't handle unlimited frames without dying in a true glass-tower build. All and all I got hit around 10-20 times during my 36 hour CHIMP run and needed them to survive, but if you're able to handle a run without it, by all means swap them and Infinity Foundation for 4+ freebie modules.
Here's the AI batch I used.
Pretty basic? Some automated negating, superbounce and super missile running on repeat at 25 ms execution time. The 3 modules I take out and negate from infinity enemies are the 3 I tacked on, Daigoparry, Universal Shield and Power of the Cat. I don't really need to negate Eternal Wall because I've hit near infinity damage, but can modify it however you need.
Anvil I have set. (Lookup 'Dollicious Anvil Setup' in Search)
Town perks.
Museum.
My forge.
Even with only 150 reforge level attack modules I was able to clear out any region from 1-14 with this blueprint.
You will likely need a little higher if doing Chaos.
testing this now with 195
danks
similar everything else
LOSO drone system gives like a 5-10% increase in killcount, which makes acceleration a little faster
The 36 hours I took might've taken 40 without it
But its pretty optional
the ai...replace burnorf, or in addition to
replace
I'm finding it a bit out of sync with the dark sacrifice and healing
it's resulting in continual use
the borf ai will do full heal, then 2 sacrifice for the length of sacrifice so you are always at or around 50% health
rather than continually approaching 50% and healing back
Knight's boost is continually toggling on and off as well
Let me import your BP...I manually recreated based on your video
Dark Sacrifice is 6, Superheal is 10
So if you go Modules in AI, you can move them around and switch them up to try to affect the usage time.
Make sure you're running a lower execution time in AI settings too
ok...I can try that, just never worked with AI before (ignorant)
the BP import fixed my issues btw
user error ๐
Usually you AI I setup is meant to offset that
No worries! I'm not good at the AI either so this is just basic module spam really
off to the races...will see how far it gets underleveled
The two modules at the bottom here should correspond to Knights boost and Shoreline boost
in order to not flip them wildly
yeah, no issues there with a fresh import (should have done that at the start rather than recreate)
looking good though...seeing almost all infinity damage
what's your lock
I would have to leave run ๐ฆ
- show screenshot of BP
~e12
but you just started it?
Nice!
yeah, fair...I'll exit ๐
What you want to do is leave restart off,
and build up enough extra damage with Universe Gift until you're hitting Infinity 100% of the time
I mean like the whole window
I see, old lock, and I see the same "error" as the other anvil ss: You dont use all the frags
look at the sliders
with proper sliders, you can have 2 of them maxed at all times
and have the same circle position
resulting in more frags locked into nodes
oh? never really learned to min/max that window
I though those just adjusted based on the lock position
Yeah, I could never figure that out.
only as far as I know it exists
I assumed if you get non-attack/red frags you can boost Attack Frag too..
But idunno how much or how it works.
anyways, I start with these turned off...then turn them back on to have a bit of a buffer to get the dps
Yeah! That works, turn them on gradually according to what you can survive
Honestly it's not precise enough to matter a huge deal. You're only going to get like 10x damage by fidgeting all of them in the center exactly, if you can even calculate and manage that
Like my nature in the corner is 1.1e13 vs 2.5e13 when put in the center. It's not a huge boost
I've seen the calculator, and did a bit to project the lock I have
but haven't mastered it
would need a white paper to define everything :)...i was just fumbling around with it
the message even has steps
reading...:)
Modified BP with Focus Multishot replaced with Darkness Subsistence
For an added x100 damage
I think my town perks were quite a bit higher...69 ish?
Yeye
not all elements are created equal
But I used up all the other subsistences,
so darkness was the last I could tack on
worth restarting if I already have infinity damage?
Worth it
granted that it has protection modules, you are fine as is
You're going to be doing a 20-40 hour run so may as well make it optimal
but for a possibly faster - yes
back to the races
it's pretty nice...all damage sources are increasing, and nature is increasing about 3x to 4x faster than the borf build
not to mention higher multipliers
you did not add Google
i did not
I'm willing to sacrifice time for the damage relative to needing another 3 months of idle for borf with full efficiency
New BP with Google's influence added
will load it in
You could def take out LOSO, and optionally one of the 3 Protection modules in exchange for more damage modifiers
google's influence only needs 1 execution, I think
oh, and the drone one is now replaced in knights position
so knnight's is getting toggled on/off
0 activations
it starts with spells
shoreline does need 1
is knight's boost supposed to be enabled or disabled?
left as is, unactivated
This won't flip Knights/Shoreline/Google's influence
If you take out LOSO, you'll need to update Knights Boost at the end potentially
that also werks
Nice
a bit of improvement, not a ton
the 10 min chart is better
i cant test rn (on chimp), dont have a good lock
3500-3600 was around my killrate for the entire run
If you can hit 1 million kills every ten minutes,
you're good
The damage bonus from Universe Gift will catchup fast long before you're facing enemies with Infinity Shield
yep, only takes seconds
we just need you to get the AI expertise (because I can't do it myself) ๐
burnorf comes with winemast (for better optimized executions of modules after a timer on the buff rather than cooldown)
per @green tulip
I'm not really experienced with AI, you're probably better going with someone who knows what they're doing lol
sorry for ping
Most of what I setup was just to do the modules over and over
it's pretty crude stuff
Someone could probably optimize it to fire off pretty well
Functionally the intent is to do the exact same thing as BurnORF or most BORF scripts,
that is just spam attack modules over and over
But without the fine-tuned timing which requires AI finesse and all that
I'm limitting down to 144 fps rather than max...still looks good
yeah that's plenty
I think the energy leak eventually killed me
my damage at death is extremely low, so likely modules couldn't activiate
nevermind, no multipliers are there at death...just died for some reason or another
So I made a copy of BurnORF and I'm working to adjust it (very minor)...what script is the best one to add in a 1 time execution?
only really requires adjustments for the 'disables main' and one change to 'skills'...and an adjustment of all to point to the new folder
otherwise...use as is, and manually flip on shorelineboost
keeps energy at or around max now
keeps hp at 50% the gross majority of the time
actually, the LOSO drone execution really kills it
needs more regen
loso isnt meant for a borf BP
I'll remove it
make sure to remove focused multishot
done
what I like about this convo, is that it made me do minor changes to my current BPs, slightly better now
subbing in sun energy, I guess
the energy problem can be fixed outside TT via arcade tokens
they boost regen
1e8 is plenty
ugh...no more space game...burned out getting maxing adventure mode
energy problem solved without the drone, and with sun energy for me
good enough
adv is like i100b's, just takes a lot of time, computer uptime specifically
I mean the farming for tokens to buy the required upgrades to max adventure skill points
increased TT xp might be better for me than sun energy
more infinity locks
you only need like 3 disables, which comes very fast with good RD boost
yeah
Survived overnight. 7billion in
17billion
34billion... doubles about ever 5 or 6 hours
fun fact: given that you maxed your software via 90/90 and other, your infinities are well approximated by A*t^2.36, where t is time, for some fixed A
meaning 2x time spent is ~2^2.36x infinities
so what's new here?
u know you can use script to toggle shoreline boost and shift everything down a line
smth like this
Nope, or I would have ๐

I see, it never goes back to line 1
this is almost exactly what I have but slot numbers instead of skill names
nice...done
what teir should my modules be?
yes
195 was enough for me
does this consider wave accel boosters too?
ah ok
does this count for all infinites including wave restart inf or just infinites gained in a tower test?
gained from the start of a tower test
k seems i unterstood it correctly ๐
@blazing flower what is your infinity stone setup?
probably Fire toggled, uni Nature toggled, light toggled, and the ones that don't help
^
(please let me know if you want to reorder the pins or change what are pinned)
ummm did you just kinda leak your full name ๐ ๐ญ
Dollicious Anvil Setup
what should i be ideally be using my 10^40 damge increase on?
nature