instantly dying on hardmode with some weird info
cannot click on enemy to see its stats
waves dont skip in normal mode even with all softwares on
638 monkeys alive
game lags very hard when a monkey dies
#c7-5 is very bugged
10 messages Β· Page 1 of 1 (latest)
Anything in the log files?
this is the log right after entering and exiting c7-5
same. tried on normal mode and had to exit tower testing without finishing wave 1 due to extreme lag. log generated during the attempt attached.
ah, the recent update caused this. I refactored the mesh interactions away from the core unit class (which involves color changes when the armor type changes) and the monkeys do not have access to their mesh in their reactive mesh script π
we will need to release a hotfix for that
oh. related to the meshrender thing that you mentioned before? need to wrangle those code gremlins in heh. :)
cheerio.
yeah, literally a drag & drop issue (I had to assign the new script to all units and drag the reference to the mesh renderer to it for all enemies where the mesh is actually a child transform which involves the monkeys and the assassins) π
but on the positive side this split-up further removes the need of units to be present on the map
ah.