💡suggestions
Smithing, Spellcrafting, and/or Enchanting?
few suggestions after playing demo
Addition of mods
Legendary Weapons/Armor must require a skilled hero not just dump into heavy/lightweapon/bow skills
Perk/Feat/Hidden Milestones System
ability to advance the dialogue screen
Cultural Aesthetics and Tensions
Controller Base Bindings
My Demo Feedback So Far
Homebrewing side effects
UI improvements and other suggestions
A unique take on lock picking.
Horse armour
Non-Humanoid "Races"
Make projectiles delete each other on contact
Luring enemies
Destrucible Locks?
Radial Wheels
Permanent Summons
Armor Icons in the UI should be colored different (or different Icons) based on Light, Mage or Heavy
Flora. Simple as that.
A magic Sketchbook/Grimoire.
Companions and player housing!
Hey Guys