#Card Evolutions?

12 messages · Page 1 of 1 (latest)

sullen kettle
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Unsure if this has been suggested before, but what if getting enough of a max level card allowed you to go one step further and evolve it? Changing its properties slightly and being stronger. (i also dont have all the cards yet so if any of the evo abilities overlap ignore it pls)

Things like:

Ice Block+

  • Breaking out of the ice releases a snowy wave that slows down foes that get too close for a couple seconds

Cat-turret+

  • Cat-Turret now has a second head, for double the fire power!

Tin-man+

  • Reinforced armor that deflects low calliber bullets! (reflect bullets from boira)

Akimbo+

  • A third gun— but who's pulling the trigger?

Medkit+

  • Now also grants an additional bit of health

Predator Vision+

  • Reveals your opponent's healthbar as well

Vampire Bullets+

  • Now deal minor bleed damage
dusky crane
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Tin-man, Akimbo and Medkit clearly needed a buff

sullen kettle
heady thistle
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Now add Hero cards :3

sullen kettle
warm bluff
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if only they hadn’t abandoned this game this would be so good

sullen kettle
pseudo plank
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they should fs be more expensive tho, i think card level ups are in a good spot were they dont give that huge of an advantage but there is still an advantage there right? If cards just get monstrously more powerful once you max them out it kind of gives players who play more a bigger advantage especially when this games match making can put soneoje in the highest rank against someone olauing their forst game

sullen kettle
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gonna be honest, idk exactly how to balance smthn like that properly, but if the devs consider it im sure they will figure something out happy

umbral nova
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Maybe some kind of downside for the giga op cards?

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Like tri akimbo has ungodly recoil or smth