#A handful of things I'd like to see
15 messages · Page 1 of 1 (latest)
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Giving skins eye animations like defaults and alts. It has literally no effect on gameplay and the injured eyes and such still work, but the default skins are so much more expressive than any of the other skins due to the fact the eyes themselves move around. (Not referring to blinking!) Equip Moose and compare their default to any skin, you'll see a pretty noticable difference! (Also while very subtle, the eyes on the Flying Moose skin are slightly too high?)
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Adding a random/favorites option to character skins. All of Moose's skins are bangers and I hate having to pick one at a time. A randomizer that allows you to select what skins are put into a randomized pool each match would be awesome! (And why stop with skins? Having a randomized character and deck option could also be fun when things get mundane.)
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New long-range and melee weapons. We've got plenty of weapons that cover the close to mid-range area, but we only have one melee and one long-range weapon. Of course, this comes with the risk of bloating decks with weapon cards, but who's to say you couldn't add a weapon card cap? (Consider my bow!)
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EMP grenade? People love throwables and hate turret stacking. Why not add a new bomb that deals low damage to players, and high damage to Helpers? Maybe a temporary slowing effect on players sort of like the fence?
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In-game soundtrack expansion. The music in the game is great, but the OST is so small that it gets repetitive. Some new songs could fix that!
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Adding K/D ratios for each character? I think knowing who you play best on a detailed level could be pretty beneficial for finding out who you're strongest with. Could add it near the matches played bit?
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Player damage numbers in the scoreboard. This would make for a good way to gauge your skill and how well you're doing outside of just getting kills. Support is important too!
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Split-Fire akimbo. Completely unreasonable of a request, but God. Firing your left and right weapons with the two mouse buttons (or triggers) independently would be such a blast. Back to the golden days of Halo and Black Ops... No doubt this would take a ton of work to do, but I figured I'd say it anyways! Remove the damage buff, give the left weapon its own ammo pool, and have it terminate once it runs out. Like in FKF!
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Forced equip animations on weapon cards. Being able to instantly pop into a Boomstick shot up close is a pain in the ass, as is getting your weapon stolen and immediately getting it turned on you. This should affect all weapon cards, Disarm, Present, and Swap Weapons. This will make those cards much less potent and raise the time to kill, allowing more opportunities to make a breakthrough instead of (often times) being an instant win button.
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Future custom server browser. Like TF2's community servers, a way to host our own servers in case we ever need it. Some sort of offline support would be wonderful too! (Thinking longevity here so that whenever the game reaches it's end of life, there's still a game to be played. Plus, server mods!)
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Moooooore LORE!!! I want to know more about the world we play in! More character stories and background info can go a real long way.
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Enhanced controller options. Both for PC and consoles. The default customization isn't nearly detailed enough, and it makes the experience very clunky.
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Better in-game quest progress feedback. It'd be really nice to see what quests you finished throughout the entire match, as well as what quests are left, rather than having to leave the match to find out. Having a list pop up at the end that not only shows completions but added progress would be perfect.
Adding player damage in the scoreboard would be cool
TRUE
FFA is already possible in private matches if you have 3 people in the bus and have FFA selected you can just start the match and play it normally
Is that actually true? Damn I prolly should have looked lmao
I really remember that not being a thing, and a common complaint even
Best post ever
We need for qol lol
Maybe we could get an excalibur as a weapon?
I want something big and stupid
Demoknight in FvF
Bumping, added several more to the list
Ran out of text space in the original message, so here's a part two:
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Stall timer. If no damage is dealt after a certain period, start a short timer that awards the win to the team with the most live players. In 1v1s (and others where all teammates are alive), win goes to highest HP percentage.
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Cards in the Firing Range. A great way to test accuracy changes and damage numbers for weapon and card combos.
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Titan nerfs. Nobody likes playing against Titan. In most cases, especially 1v1s, Titan is practically an instant win button.
Klustr jr players are quaking
