By far, the most neglected and underutilized card type in the game is the trap card. With only 4 traps in the game since release, it's pretty safe to say that we are unlikely to get more at least in the near future. But I had a few ideas to retool old cards into traps and make some new ones to show that the trap card category can have plenty of new surprises! Trap Cards are the livelihood of TCGs so we should celebrate them with some newcomers and reworks alike!
This thread will be split into the comments underneath it due to length as well! Please bear in mind!
NEW TRAPS:
[New Trap]
Holo-Friend (1)
Fool them all!
[Deploy a fake friend that will run continuously in a straight line, running, jumping, even firing in the direction you were looking when deployed. It will dissappear in a Flash Bomb explosion upon taking any kind of damage or hitting a wall.]
Honestly, ever since 404 was added into the game, there has been one extremely interesting combo being Flash Bomb + 404. By detonating the Flash Bomb directly in front of you and activating 404, you can blind your opponent for 4 seconds or more! However, there is a notable lack of interesting blind effects on most maps and cards. So why not add another one, layered under another guise of trickery? By activating the holo-friend, you can blend in and if you're lucky even get a blind from it, or pop it offensively with 404!
[New Trap]
Sleight of Hand (1/2)
Switcheroo!
[The next time your opponent plays a card, they play a random card from their hand instead! The highlighted card indicator also moves to that card's location in hand, causing them to briefly lose track of their highlighted card.]
A simple and effective trap. Push and cause your opponent to have to scramble to find their card they want to play amidst the chaos.
