#The first shot out of Ice Block does nothing
383 messages · Page 1 of 1 (latest)
not fully sure if its intended or not, otherwise sitting in ice and just getting a headshot with a quick sniper would be crazy, but seeing how firing your weapons does bring up the ice block damage numbers, it might not be intended
You're pretty vulnerable to being headshot yourself, so its only a net negative like this atm
Thats assuming your only using ice block, your other cards are active mid ice block making it more of a combo piece, so if you really wanna take advantage, use it and if they reload, instantly go at them
it kind of intended when it sayes "shoot to break the ice"
its intended cus getting free headshot would be op
and any other weapons than sniper is fine to shoot afterwards
it affects certain weapons disproportionately which i find is the issue
oh, thanks for letting me know, developer of the game
shooting is to break block not to get free headshots
just dont use it for too long with sniper
issue solved
only for sniper
does punchr still fire through it?
no idea
katanas swing breaks the block and the same swing can hit people
thats definetly intended and its great
no objections

a card working inconsistently between weapons is not great
specifically if its a card that doesnt even have to do with affecting bullets at all
its consistant, when your weapon is fired, your bullet breaks the ice
why are you pretending that that's the issue??
? what is then
if every other weapon except for katana cant hit with the ice breaking shot
thats a consistency issue
katana doesnt have bullets dude
because theres an outlier that makes no sense
its still a weapon
it's affected by bullet cards
you're derailing this conversation and making no points
its a question of trading a shot projectile in order to break the ice so that yo wont get a free shot in long range if somebody is in line of sight of your ice block, that would be again op and that would force you enemy to hide from ice block. katana is a melee weapon so it breaks at the start of the swing and you can only hit with the same swing if the enemy is in close range
you're divining a lot of mechanics where it might not be intended.
there are no "bullet cards" the description on them say toy weapon does more dmg or your weapon has a poison effect
and yet, they dont affect punchr
but do affect katana
i dont know if it does
did you test it
i know they dont
oh you talking aobut cards
explosions are a different mechanic
:|
🔥 420 lol
why are you commenting this on a bug report thread
the punch r creates explosions and we should be talking abuot ice block not weapons buff cards
why does katana get special treatment with ice block
when its a weapon card that is affected by normal buff cards
it likely isnt intended
because its not a projectile, hitscan weapon
and is just a byproduct of how katana works
every weapon is a projectile in this game dude.
what
projectile means a separate object that travels seperate of you to the enemy
dont fuckin patronize to me
and man its just because of balance that you wont get free long range shots
im not
i beg to differ greatly
and i have a different definition of a projectile
melee is tied to your own model and only hits close range
☝️
and you argue while being wrong. This game's weapons are all projectiles.
you can tie rounds with them.
what is your definition of a projectile
so?
not being able to shoot out of ice defiantly isnt intended.
idk why this is even an argument
wow even by the real defintion you're fuckin wrong.
its about the first shot
is katana a gun?
uhmm
that's what i just said
you're arguing in circles without even understanding how games work janikut
in the game's code the katana isnt any different from the boira
or the boomstick
it is technically a gun
just technically a very very weird gun
its a weapon
use occams razor here dude
would they: use the gun programming on a melee weapon to save dev time
or program an entirely new melee system
that one weapon uses
you're being fucking pedantic
im not being rude
im having an argument
thats not rude
.......... YEAH?
and im not using rude language
yeah
In fairness, the katana is a Very weird weapon and has different hitboxes depending on which animation swing is used, which could be concidered its own mechanics
yes
i mean if we can just say whatever we want sure
also getting a free first shot from ice block would be downrigh op
and would force people to hide from iceblock
which is mega bad desing wise
imagine sniper camping in ice block
you go shoot at it boom free headshot
katana hitting with the same swing doesnt matter cus yo can stay in range and melt iceblock
it's supposed to break when you press shoot, the reason you miss the 1st shot is probably bc the projectile hits your own iceblock hitbox when it tries to travel outwards when it's supposed to break beforehand, or just not hit it your own damn hitbox.
true
Mhmm, it actually shows for a moment the iceblock damage if i remember correctly
if you agree than why are we agruing?
oh i agree
do you think it should be changed to get free shots form iceblock righ away?
i dont
really?
holy fuck.
I think its more along the lines of a debate on if it should stay a mechanic for the card for balance sake, since it becomes a game of who wants to wait longer until either the player in the block shoots, or the player waiting lets them get the shot
i hadd it never not hit own ice as first shot
exactly my man
again shoot it from range
dude.
i think it should be fixed, ice block is hard enough to use as is.
either NO weapon should go through ice block or EVERY weapon should
but it would become like he said
also if it remains this way it makes it super inconsistant between weapons
just hide from block and fall asleep
The only thing that does also balance block is that it Does have a health bar
i think its a question of range and katana not geing a bullet type weapon
it IS a bullet weapon.
there would be no poin in shooting ice block if your opponent will get free hit righ away
the only non-bullet weapon is punchr.

because bullet cards dont affect it.
But they affect katana.
it is, for all intents and purposes of the game, a gun.
that fires bullets.
so punch r is not a gun
its not affected by poison bullets, steel bullets, or vampire bullets.
it is affected by bigger explosions.
for balance reasons
:|

or... get this. the more reasonable assumption that it was programmed as something that shoots grenades..!
because that's already
a function
in the game.
as opposed to melee
which ONE weapon uses.
So, becomes the question. Should Ice block be useful for all weapons? The answer in the long run usually should be no, but should interact properly with all intend mechanics. Since its a trade off for using the card and getting a moments reprise. Of course this should also include that you can break out of ice whenever with a shot but also not die to weird interactions like Punch explosions. Every card should find its own playstyles, and the fact ice block allows you to use any items means it has its own use cases already to have fun with and shouldnt be an all around "Get out of danger free card"
ok lets not talk about what guns can shoot out of it more consistently, this is more about when it blocks the shot that isnt intended.
doesnt matter what guns do or dont more often.
ruki, i'd like to confirm or deny if punchr's first shot gets eaten by ice block.
because if doesnt, then it's unintended that katana doesnt too.
I would like to know that, its an interaction i havent tested myself
i dont think it does but we can check
wouldnt it be inconistant and weird that at the start of swing ice breaks and when then the same animation goes through a player and does no dmg
you mean like uh... shooting a gun?
which is also weird because it fires? and makes a sound?
So, for sword and puncher we shoud check its interactions with Ice block. All in agreement?
im taking janikuts word that it goes through ice block.
but i will test it with ruki
because janikut just makes up shit
i dont think its inconsistant, the start of swing breaks the ice and the end of swing is still is functuional
possible that start hitboxes of a swing are nullified but the next hitboxes of the same swing are functional
why wouldnt the boomstick fire 9/10ths of its pellets then?
I can think of why
Since the shot spawns all projectiles at once, the iceblock can eat them all before despawning on the next frame, as for the swords animation, its hit boxes spawn over a period of time, allowing it to function "properly"
heres consistently worded, first dmg dealing hitboxes of a weapon are nullified that go to break the iceblock
out of every card to not be affected by Ice Block, Katana is the LEAST important.
Because it swings so fast.
You'd be inputting a second swing before your first ice breaker swing would even matter.
for 'balance' it makes NO sense.
im advocating so thta ice sniper camp playstyle would be op and its not funtional rn for balance
its already balanced out by like
being able to shoot the person back..?
because they're entirely stationary?
if your opponent is standing still and you get a shot on them its clearly not an issue with ice block
again the one in iceblock gettign a free 100 dmg first in not balanced out
im saying its intentional because of balance
and you're arguing an entirely different thing
that i do not care about
that this thread
is not about
So, i do wanna say this before anything else can be said that a change like this can affect gameplay. Ice block eating the first show is a bug. How does the devs go about it?
@past hound let me know if you draw punchr
we dunno
katana does go through ice block
didnt draw any
it does
but my theory is its not a bug that first projectile fired out of a gun is consumed by iceblock breaking
boomstick
all of its pellets are eaten
That does support my theory i said earlier
i tested katana with ruki
This one
i know pretty much how its hitbox works
because the iceblock cant go away in a picosecond
still didnt get it
ice it takes time to go away and because all pellets are fired at the same time and it consumes them all
got it
okay
again rude
please talk respectful
That i can say is a result of how it works
lets see if we can get anything else to go through
i think katana and punchr are the only ones
well test
Excuse me for using the information we have gathered and knowledge of how the games work to draw conclusions on weaponse we tested
how did it work
im not even talking about you
you have no stake in this and arent the problem
I mean, im here to learn and discuses why things are the way they are in the game
did it explose at the place od icebloc or went through long range like a normal shot
same
and yeah, boomstick does a flat 11 damage to ice block
long range shot
completely normal
to be expected from a weapon that's likely using code from bomb cards
so yeah it uses different code
makes ssense bullet buffs dont affect it
@past hound can you test out katana
i remember the end of swing doing dmg
since i know how katana works
it spawns a bunch of like
static projectiles
roughly where the game thinks the katana should be hitting
static hitboxes
boomstick blocked every pellet
The puncher most likely "shoots" a bullet of sorts, but never lasts long enough since then the real projectile being the weapons bombs are the main highlight, which would explain alot on the flat 11 damage to the ice block
but you're right in that it doesnt spawn them all at the same time, jan.
so ive block's bullet eating doesnt function properly
then, iceblock being unaffected by bombs thrown doesnt interact with the main projectile of the puncher
lemme test something with phantom bullets actually, if my theroy is right phantom should let me shoot through it
yeah
Ok, now thats an interaction i wanna hear about
Shoot through how?
like through a rival's or your own?
ill grab phantom too
hey hey i dont mind anything and not letting katana dmg, (allthoug a swing going throug a person and not doing dmg is inconsistant too) but i dont want to see sniper iceblock campers
thats the whole point, is that it's inconsistent.
Firstly, if you use phantom vs ice block, can you shoot them while they are in there. And in another case, if you use ice block and phantom, can you properly shoot through the ice block and damage the person your aiming at?
i have phantom rn
not like this silly
i think balance is important anything regarding card functions
that is a discussion for another thread
right now i am PURELY interested in the mechanics.
Fair enough
que again
fair i guess
that has been the whole point of this thread
i genuinely do not care about the balance
A single patch can change how a mechanic works, but seeing how it works right now is always an exciting thing. Trust me, i played dead by daylight and boy was that full of jank
OH MY GOD?
Also, dumb question, does phantom also shoot through people you shoot?
yes
phantom lets you shoot out of it
yeah
As in, hitting 2 people with one shot
goes well with arcades theory
also now its a fun niche tactic
thats cool
you can bodyblock bullets but phantom lets you collat, so it makes sense.
yeah
Thats honestly awesome and makes alot of sense
phantom bullets are okay, i actually took it out of my deck bc the usecases are pretty niche
i mean this niche only works well with sniper and shotgun
and laika
so 3 of the best weapons
But i can say this, this tells me exactly how Phantom bullets work
but it has kinda fast firing rate
Phantom bullets prevents bullets from disappearing after being shot, either by hitting an object, or an player
i run ice block in every deck jan.
nice
it's not bad it's buggy
Ok but one last thing, can you hit ice block players with phantom bullets?
no
ithink its a healthy bug
ice block disables your hitbox entirely
a tech
im fairly certain yeah
I think that means ice block just makes you invulnerable to most forms of damage while its active
Havent tested heartless damage
heartless does not tick down in ice block
but nikki!
it explodes to iceblock
Its consistant!
punch r s pellet explodes and hit the iceblock
when fired
it goes through,
and its consisntant with phantom
cus all bullets jut get hit to iceblocks entity
and phantom makes you go through walls and entities
ask ruki
Hmm, maybe it was one of those weird cases like Ruki has had where ice block doesnt eat the projectiles
punchr does not get eaten from ice block like every other weapon should
the projeile fires outward and doesnt stop at the ice.
oh i got you wrong when you dmd me
but thing its not about eating the projectile its about the projectile spawning and hitting the iceblocks entity
it doesnt
so that phantom bullets going through makes sense
any shot breaks ice block
at the same time of hitting it
yes so phantom makes sence
and katana and punch r are not hitscan based weapons, katana animation based and punchr projectile based so they go through
and all hitscan based bullets dont
did we crack the code now?
why do you insist katana is so different
its clearly just like
spawning a spread of projectiles sequentially
its not hitscan, its animation based
ok im done
and its projectiles go through walls
katana swings go through walls
adn yes that should be fixed
like i can hit through any wall with katana
so its consistant taking in mind that katana has a bug that lets it swing and hit through walls
btw im genuenly not dissing nikki
just telling what my theories are respectfully
id fix iceblock by just having katana swing break the ice at the end of the swing
they dont i just told you this.
it's ok Janikut, we were just saying fix it to be consistant, ether it blocks everything or it blocks nothing.