#Moose on rooftop vs saber in a 1v1 is an instant win unless you can roll enough weapon cards
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This happens in every moose vs sable game on rooftop, and its not fun to play against
since there is no way to damage your opponent unless you roll a sticky bomb (which they can easily dodge by double jumping) or different weapon cards (which is minimal in a sable melee build)
if your opponent does this every single round, there is a low chance you will get the cards you need to win
This game in particular, i rolled one boomstick and not any other weapon card over 6 rounds, or a bomb card, and had to find ways to stall the game to lead my opponent off of tall things (The watertower and the antenna especially)
This needs to be changed, sable mains are a rare breed, since the character is easily counterable with like most cards
Slowdown= sable counter
AK or Uzi Or Boomstick = Sable counter
Health down- Basically a sable counter since you exchange shots while vulnerable in melee, usually winning the round on 10-40 health remaining
Health up= Sable counter, health down but in reverse
Double jump= Sable Counter
Titan= Sable Counter
No jump= Sable counter
Less damage= Sable Counter
Any bomb or trap cards= Sable Counter
slow time= sable counter
Poison bullets= Sable Counter
Tin man= sable counter
any turrets= sable counter
Heartless= Sable counter
Nuke = sable counter
Grenade launcher= Sable counter
empty mag = sable counter
barbed cards= any character counter, but sable hits hard because this character depends on good rolls to counter the enemies
You can jump there from bridge railing
this is the water tower on the end of the map
also satellite is in the middle
which is taller
Oh that one, iv managed to get hits on their legs there
Just jump spam jump and slash and you will hit a couple leg hits
can't reach anywhere near
especially with constant double jumping
and legs not near the edge
just a map problem
Last time i had that moment i managed to get enought leg hits, cus they do have to touch ground to jump again. maybe map change can help, but you can also run weapons with sable
oh I doo it's just that
if they constantly do it every single round, you will run out of counter cards
or get unlucky
in the match above, from all the cards I have I only managed to get a boomstick for one round
and no jump lured them out for another
but had no cards to stop moose from being high on satellite and not leaving
the only thing to do as wait for them to come down, which they could just come back up
but they can make the match carry on forever
Isnt that tower on one side only?
both sides
plus sattelite on one side
taller than water tower
if you encounter a moose as sable on here, every round will be the same with them exploiting the sattelite or water tower
they don't have to play any cards
and you have to get lucky
You cant double jump on satellite
Iv only seen ir with turretboost
not sure if they used that, but I'm p sure they went up multiple times