#Moose on rooftop vs saber in a 1v1 is an instant win unless you can roll enough weapon cards

36 messages · Page 1 of 1 (latest)

rancid surge
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The double jump can get to the antenna or water tower which has no real way to counter with your default weapon.
I think a fix should be making these locations possible to get to normally by jumping on a few things.

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This happens in every moose vs sable game on rooftop, and its not fun to play against

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since there is no way to damage your opponent unless you roll a sticky bomb (which they can easily dodge by double jumping) or different weapon cards (which is minimal in a sable melee build)

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if your opponent does this every single round, there is a low chance you will get the cards you need to win

This game in particular, i rolled one boomstick and not any other weapon card over 6 rounds, or a bomb card, and had to find ways to stall the game to lead my opponent off of tall things (The watertower and the antenna especially)

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This needs to be changed, sable mains are a rare breed, since the character is easily counterable with like most cards

Slowdown= sable counter
AK or Uzi Or Boomstick = Sable counter
Health down- Basically a sable counter since you exchange shots while vulnerable in melee, usually winning the round on 10-40 health remaining
Health up= Sable counter, health down but in reverse
Double jump= Sable Counter
Titan= Sable Counter
No jump= Sable counter
Less damage= Sable Counter
Any bomb or trap cards= Sable Counter
slow time= sable counter
Poison bullets= Sable Counter
Tin man= sable counter
any turrets= sable counter
Heartless= Sable counter
Nuke = sable counter
Grenade launcher= Sable counter
empty mag = sable counter
barbed cards= any character counter, but sable hits hard because this character depends on good rolls to counter the enemies

onyx cape
rancid surge
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this is the water tower on the end of the map

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also satellite is in the middle

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which is taller

onyx cape
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Oh that one, iv managed to get hits on their legs there

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Just jump spam jump and slash and you will hit a couple leg hits

rancid surge
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can't reach anywhere near

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especially with constant double jumping

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and legs not near the edge

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just a map problem

onyx cape
rancid surge
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oh I doo it's just that

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if they constantly do it every single round, you will run out of counter cards

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or get unlucky

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in the match above, from all the cards I have I only managed to get a boomstick for one round

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and no jump lured them out for another

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but had no cards to stop moose from being high on satellite and not leaving

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the only thing to do as wait for them to come down, which they could just come back up

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but they can make the match carry on forever

onyx cape
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Isnt that tower on one side only?

rancid surge
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both sides

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plus sattelite on one side

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taller than water tower

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if you encounter a moose as sable on here, every round will be the same with them exploiting the sattelite or water tower

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they don't have to play any cards

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and you have to get lucky

onyx cape
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You cant double jump on satellite

rancid surge
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you can

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for two of those rounds it ended with moose ontop of sattelite

onyx cape
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Iv only seen ir with turretboost

rancid surge
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not sure if they used that, but I'm p sure they went up multiple times