So a few days ago here, I made some comments on Little Lars's passive, the damage resistance he gets from explosives, and mentioned that it felt underwhelming. After getting more time to play as him in the current beta, I wanted to add on to my thoughts.
First, I wanted to say that I've partially come back around to it. The damage resistance is incredibly niche and situational, yes. For any round that an explosive isn't used, you're basically playing with no passive at all. However, for those scenarios when it does see some use, it is INCREDIBLY useful. The damage from explosives is downright negligible against Little Lars. Even being stuck with a stick bomb won't slow him down. It's incredible. But thinking back on it, even this is giving me mixed feelings. You trade off having essentially no passive in some rounds for the ability to almost completely shrug off an entire type of card/damage. It's a highly niche passive, but a fair trade off, in my opinion. My only concern is, if more explosives are added to the game, is it still viable to have one character who almost completely ignores them?
In the end, I find myself kind of back where I started, and completely unsure of how to feel about Lars's passive. A change would be welcome, but at the same time, it would potentially take away from what's currently a very unique passive. Given that every other character has a passive that applies in every single round, having one character who does not, is... well, unique. It's not bad! It's not inherently good either. When it works it's amazing! But it doesn't always work. I suppose, to end this off, my ultimate opinion now would be to leave it as-is. A niche character with a unique passive that's a big trade off for people who are willing to make it. I think having a character like this opens the doors to other unique, interesting characters later on down the line, and I would hate for that to be shut down so early into the game's life.