#Little Lars and his passive, Thick Coat; some thoughts

46 messages · Page 1 of 1 (latest)

lucid basin
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So a few days ago here, I made some comments on Little Lars's passive, the damage resistance he gets from explosives, and mentioned that it felt underwhelming. After getting more time to play as him in the current beta, I wanted to add on to my thoughts.

First, I wanted to say that I've partially come back around to it. The damage resistance is incredibly niche and situational, yes. For any round that an explosive isn't used, you're basically playing with no passive at all. However, for those scenarios when it does see some use, it is INCREDIBLY useful. The damage from explosives is downright negligible against Little Lars. Even being stuck with a stick bomb won't slow him down. It's incredible. But thinking back on it, even this is giving me mixed feelings. You trade off having essentially no passive in some rounds for the ability to almost completely shrug off an entire type of card/damage. It's a highly niche passive, but a fair trade off, in my opinion. My only concern is, if more explosives are added to the game, is it still viable to have one character who almost completely ignores them?

In the end, I find myself kind of back where I started, and completely unsure of how to feel about Lars's passive. A change would be welcome, but at the same time, it would potentially take away from what's currently a very unique passive. Given that every other character has a passive that applies in every single round, having one character who does not, is... well, unique. It's not bad! It's not inherently good either. When it works it's amazing! But it doesn't always work. I suppose, to end this off, my ultimate opinion now would be to leave it as-is. A niche character with a unique passive that's a big trade off for people who are willing to make it. I think having a character like this opens the doors to other unique, interesting characters later on down the line, and I would hate for that to be shut down so early into the game's life.

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tl;dr Lars is very unique, his passive is potentially very strong, but the trade off is having essentially no passive if the opponent doesn't use explosives.

ancient onyx
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idk, its like u said bro is situational as fuck

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but in those situations he's the king

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I think theres no way to change that

potent shuttle
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just wait till they add exploding bullets

ancient onyx
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I know theres one already that is not on beta

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where each card u play throws a bomb

lucid basin
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Yeah, I kinda just made this post to amend what I said earlier in the server, tbh. I mentioned he felt underwhelming and potentially in need of a buff. But with this beta already having more explosives than the last, and even more sure to come in the future, I feel like Little Lars should keep his current passive.

potent shuttle
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i just want more cards that effect bullets in weird interesting ways.

lucid basin
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Like I said, it's a trade off. You get no passive if they just don't use explosives, but whenever someone does you can just ignore it

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I like it, it's unique

ancient onyx
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good character btw

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won't use him like never

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but he's cool

potent shuttle
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i've been caught off gaurd tossing a sticky bomb onto a lars expecting them to die just for them to run headlong into me and blow me up and they shrug it off like nothing

ancient onyx
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u know what would be hella cool? if the suicidal bomb did reduced dmg on lars as well

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I tried it today and I killed myself

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but it would be SUPER cool

lucid basin
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At the time I mentioned potentially changing it, I was thinking more to keep him in line with the other characters, a more universally available passive

ocean perch
ancient onyx
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to have lars hugging ppl and exploding them

ocean perch
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would be nice if it wasn't like that but the base damage of it isn't enough to kill you with full health anyway

lucid basin
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But thinking on it more, I really like that it's unique. Having stuff like this in the game opens up more options in the future for new characters too

ancient onyx
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I think that more characters should be like that

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instead of "here u'll have a passive of a already existing card"

lucid basin
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Having some good, basic "more health" and "more damage" characters is good, gives a nice baseline

potent shuttle
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its that quirky uniqueness that i love about the game. and why i dont want it too overly tuned for a "competitive" scene. let us have some fun with the quirkiness

ocean perch
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i guarantee there's gonna be a explosion resist card eventually anyway

lucid basin
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But having more unique things like Lars is what opens up creative stuff for more

ancient onyx
ocean perch
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lol lars over

lucid basin
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It's like, imagine a snake character who's resistant to poison? Or a mongoose or possum or something. Letting Lars stay unique just opens the door for other interesting characters

ancient onyx
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since poison bullet is bizarrely strong

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would never use it tho, but would be interesting

potent shuttle
lucid basin
wintry frost
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bruh the face on people when on last round I trade my Punch R with the swap weapon card and they can't do shit about it

wild saddle
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could give a slight buff to bullet damage resistance to the body, but make it only 10% or less