- Damage hitmarkers change colors depending on how low the enemy is (default pink at first then yellow, red, white, etc.) Sometimes in the middle of fights I lose hope because I do not know how weak my opponent is.
- Very weak melee with slight knockback should be added for those firefights where you get super close and it becomes brainless spraying and spinning (also adds the possibility for funny melee finisher)
- I think the "your deck" in the deck maker should be slightly larger because right now the split is like 80/20 between your cards and deck and there is a lot of empty space. I find myself squinting and leaning in to read the cards in my deck which in my opinion are the most important and the cards I have unlocked are very large.
- Option to change character in between rematches
- reshuffle mechanic or a card that reshuffles your deck
- option to carry two guns at a time or a designate side arms and main weapons and you can only have one of each at a time. I think this will allow for more creative combos to come about which I already see in the cards and it is one of my favorite things about the game.
#Ideas/Feedback
10 messages · Page 1 of 1 (latest)
-The hitmarkers should tell you the enemy's hp, u just need to do some quick math to know his aprox hp
-this was asked on previous demos, dunno what is the idea of the team rn but would be cool, lots of ideas were thrown at them for this
-dunno, not a problem for me but i can see it being a problem for other people
-i agree with this
-maybe a random deck button on "your deck" tab
-i dont get this tbh, can u explain this in more detail?
- I aint doing math in game I need the colors lol especially for long fights and 2v2s aint no way someone's keeping track of two healthbars in their head while still playing the game. Also health varies so much with health buffs and meds
To expand on the guns basically I think the option too hold two guns at a time would be beneficial for the combos in this game. For example I really enjoy the sniper in this game but would like the option for when I chose the sniper card I can go back to my original starting pistol. I think this could get out of hand though if for example someone has two "main weapons" like the ak and the katana. Because of this I think the player could have one "secondary weapon" like the pistols and also be able to carry another main weapon - also I was imagining the deck reshuffle mechanic happening in game so you could potentially reset a bad hand once per game or through a card or something.
i dont think the hitmarkers showing the remaining health is a good idea, i play without them cuz i dont like seeing something pop up every time i hit someone (making me have a disadvantage of not knowing his life)
i dont like that idea too much, the option to have 2 weapons and going back, u commit when u use the card to swap a weapon
the reshuffle outside the match i can see being in the game, reshuffling in a live round it could be kinda op
No jump is too strong. should be 7.5 and 15 seconds at max. 20 for lvl. 1 and 30 seconds for lvl. 2 is overkill.
In the truck map it just a no brainer...
not sure what your point is?
No jump is way too strong on this map.
i know no jump is strong on some maps. but 30 seconds on trucks and if your stuck in the subways is like guaranteed death. xD
You can try to reach stairs at each end of the deck 😄