i didnt think of the need to balance explosives as i didnt get to play against that many ppl that used explosives cards but after getting destroyed with 3 cards (1 each round) i just think this needs some balance, i get it that shooting the explosives its funny and a way to make them explode earlier than the card is supposed to but throwing an explosive and shooting it at the best moment to deal the maximum damage possible or even killing the opponent and giving a free win is just stupid.
2 ideas would be to decrease the dmg explosive cards do or revert it to how it was in the demos that u couldnt shoot the explosives (i think u couldnt)
i get it that u have to get lucky drawing the cards but there are 5 (for now) explosive cards (not counting the explosive turret that can easily be avoided or destroyed, and the grenade launcher that needs a bit of skill) and one of them giving 4 at max lvl but its 5 free rounds with the only need to get them close enough to kill or deal enough dmg that only a couple of bullets would give u a win