If for example: A RED player dashes into a BLUE player, the BLUE player will have their DIZZINESS meter drained or the amount they can spin is lowered until recharge.
Example 2: If a RED player dashes into a BLUE player but the BLUE player is holding the STOP bind, the effects are given to the RED player
I think it would be a new tech that has a fair bit of balance, but will only happen if the player DASHES, not being hit with a stick or such