The current GW format simply doesn't work. Hold wars are unfun, uncompetitive, and simply remove any form of excitement reset wars had. The decision to remove reset wars due to timezones is a fair one, but one thing is for certain, there were plenty of suggestions that could've been attempted before committing to the worst of them, being hold wars.
The following are, in my opinion, the biggest issues with GW currently:
P2W Model
I cannot understand why there are extra orders locked behind paywalls when this is supposed to be a "competitive" PVEVP mode. With just the GW pass, if all 25 players were to purchase it, that would result in 6x25 = 150 EXTRA ORDERS over the other guilds. This doesn't even include orders from the lumber deal, orders from the order deal that pops up day 1, and orders for gems in the GW shop. Could someone please explain to me, in what world, is allowing players to pay for more attacks, thus giving them a direct unfair advantage, supposed to foster a competitive environment? You could argue that not so many people buy these offers or the GW pass in the first place, so this issue isn't as pronounced as it could be, which might be true, but then we still return to the same question: why does this exist in the first place? PS. I'm aware the lumber deal and orders from GW shop don't cost real world currency, but since gems do, and those cost gems, it's fair to consider those as paywalled.