#Guild War Rewards beyond 62k

9 messages · Page 1 of 1 (latest)

keen plover
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Since there are so many guilds going so far beyond the 62.5k reward rack it would make sense to have some kind of incentive to keep going, even if it was just rewards at 75k, 100k, 125k, 150k and so on

prisma steppe
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If this is saying to increase the track from 62k to more, I'll gladly say this is a very bad idea and I won't say "many guilds" because they're alot of guilds who can barely make it up to 62k because of matchups with dead/ inactive guilds so saying to increase that isn't gonna work

keen plover
# prisma steppe If this is saying to increase the track from 62k to more, I'll gladly say this i...

Dead guilds is a separate issue that needs addressing.

If you can’t hit 62k already, not being able to hit another higher number isn’t going to affect your gameplay.

I mean what’s the difference of failing to hit 100k if you’re already failing to hit 62k?

But for everyone in the top 100 who is going beyond 62k they can earn a few more whatever the prizes are, books, chisels, dust etc. i just don’t see how that affects you if you’re already not completing what’s already there?

prisma steppe
keen plover
winged root
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Firstly, I do agree it could be nice, however:
As long as it wouldn't decrease the rewards at all for the original 62.5k. (Which I know that's your idea)
Midoki is unlikely to just provide additional rewards like that though.

There's more that can be done to improve gw, and other things that could be done to reward additional glory earned. The pass/track itself is a money making measure, that's why we have glory, so you can progress through a track and pay them money for the pass. I doubt Midoki would just extend the track, without spreading out the rewards or somehow decreasing/impacting what you would get for the original length of 62.5k. Extending the track is in their interests, increasing rewards isn't. (Yes, even if it would be appreciated a bit by players)

While this would be nice (as an incentive/reward) for the guilds that score tons of glory, it also wouldn't have much of an impact on a significant portion of the player base.
It feels like a bit of a bandaid, in terms of the incentives to keep going and score higher. Leaderboard rewards could be another idea. However what we don't want is for this to be any excuse for Midoki to tweak the current rewards for achieving 62.5k, or for it to subconsciously affect future track rewards/distribution.

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So I agree a bit, ideally/in theory it sounds kinda nice to have a longer track and more rewards for those guilds that get a ton of glory.
It's rewards that would be inaccessible to a lot of people. (They should definitely improve matchmaking to reduce dead/inactive guild matchups.)
Midoki has to make decisions that serve the majority of the player base. Ofc it's also very important to consider endgame players, and active, committed players, but also casuals. I don't know the stats on what percent of guilds/players are completing the pass.

As it stands, in terms of an incentive to keep going, there's winning first in your war, and the leaderboard (which means absolutely nothing to some people, and something/a lot to others). However the extra rewards, depending what they are, would also not mean much to maxed out endgame players. It would depend though, there's some progression rewards that can still be useful later in the game. (If there are too many rewards later in the track though, could make players who don't get that far feel like they are missing out (which can be motivating or demoralizing), or increase frustration with a bad matchup)
Maybe redux chests, or unique/special rewards, that could be nice. However Midoki wouldn't want to just give out more redux chests/make them more accessible. And unique/special rewards would take more work and time.

(They can just increase the amount of rewards on the track, without increasing the amount of glory/length)
(So instead of increasing the length of the track, they can do other things for incentives/rewards once the track is completed, or even rework the system altogether)

winged root