Provide tactile & kinesthetic feedback through the vibration of the smartphone for tactile feedback (for improving the player experience) when the enemies/opponent hits us in battles & when we hit the enemy/opponent, as a replacement for the drowsy camera shake, which is a distraction & may cause some players to feel unwell. This would enhance the immersion of the players into the world of Knighthood. The tactile feedback through the smartphone's vibration must replicate the texture of the enemy & the enemy's attacking force. It would replicate the enemy's skin texture through specific vibrational patterns that mimic the scenario if we were actually being attacked by the enemy/attacking the enemy.
#Tactile & Kinesthetic Feedback
14 messages · Page 1 of 1 (latest)
It's just vibration! How can it cause you to feel any discomfort?
I have a joke, but I'll banned if I say it
I meant for you to answer seriously about it.
Vibration kills phone batteries im pretty sure
Which is the main reason I’d turn something like this off
Tactile & Kinesthetic Feedback
Never experienced this on Samsung Galaxy J8; meximum graphics would be the thing that kills phone batteries.
Yeah you are probably right I think I’m getting confused with game controllers
But anything to save battery is a win for me, even if it’s just a tiny bit
It also depends on the discarging & recharging cycle of the specific battery.
I'm sure it's battery efficient.
Based on the imaginative simulation that I created in my brain, I think it would actually enhance the experience of the players. It also doesn't hamper the graphics at all.